User:Inigo.quilez
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Hi, I paint pictures with mathematics and computer graphics. I also give lectures and create educational videos and web articles explaining how to use maths to create pictures, make fractals, realtime animations, shaders, procedural content, etc.
- Website: http://www.iquilezles.org/
- Youtube: https://www.youtube.com/c/Inigo_Quilez
- Twitter: https://twitter.com/iquilezles
- Patreon: https://www.patreon.com/inigoquilez
- Facebook: https://www.facebook.com/inigo.quilez.art
Work:
- Created Quill in 2016, the VR animation tool and production ecosystem (and became its Product Manager)
- Co-created Shadertoy.com in 2013, the online site for realtime procedural computer graphics
- Created Wondermoss in 2010, Pixar's system for procedural terrains and vegetation (used from Brave to Coco)
- Co-created Elevated in 2009, the 4 kilobytes realtime procedural terrain demo winner of Breakpoint
- Was awarded by the Visual Effect Society (VES) in 2013 for "Outstanding Created Environment in an Animated Feature Motion Picture" with "Brave: The Forest"
- Given 50+ talks and lectures at Siggraph, GTC, Oculus Connect and universities among others, written 100+ articles and tutorials, created 400+ procedural art open-sourced shaders, made 50+ realtime demos, given 20+ classes/workshops (often with live coding)
- On Pixar's "Brave", created/painted/shaded/coded the forest's grass, moss, bushes, tree canopies and weeds
- On Pixar's "Lava", created the island's trees
- On Pixar's "The Good Dinosaur", made the terrains, procedural grass, moss, bushes, rocks, mulch, river rocks, distant trees
- On Oculus Story Studio's "Henry", Emmy award-winning short, developed the fur, eyes and lighting technology, and did character shading and shot lighting work
- On Oculus Story Studio's "Dear Angelica", an official selection of at Sundance, developed the visual technology for the short