Category:Physics engine
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English: Physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what happens in real life or in a fantasy world. Its main uses are in scientific simulation and in video games.
Русский: Физический движок — подсистема в компьютерных играх и других приложениях, отвечающая за симуляцию физики абсолютно твёрдого тела.
software for approximate simulation of physical systems | |||||
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Subcategorias
Esta categoria contém as seguintes 6 subcategorias (de um total de 6).
B
- Bullet Physics Library (3 F)
O
- Open Dynamics Engine (3 F)
P
- Phyz (6 F)
R
- Ragdoll physics (3 F)
T
- Tokamak engine (3 F)
Multimédia na categoria "Physics engine"
Esta categoria contém os seguintes 12 ficheiros (de um total de 12).
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Ape 1.png 152 × 251; 1 kB
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Box2d-screenshot.png 456 × 377; 29 kB
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Collision.svg 299 × 287; 35 kB
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Friction.png 600 × 245; 22 kB
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Hitbox.jpg 390 × 222; 46 kB
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Portal physics-2.svg 387 × 351; 17 kB
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Portal physics-3.svg 387 × 351; 33 kB
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Portal physics.svg 387 × 351; 17 kB
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Screenshot phun.PNG 1 280 × 1 024; 212 kB
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SPARTA animation.jpg 289 × 185; 6 kB
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TRUE Procedural Animation En.gif 644 × 336; 1,43 MB
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TRUE Procedural Animation Fr.gif 300 × 180; 547 kB