File:IsometricFlaw 2.svg

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Original file(SVG file, nominally 1,100 × 825 pixels, file size: 24 KB)

(Real link is en:Wikipedia:Featured_picture_candidates/IsometricFlaw.)

Summary[edit]

This diagram demonstrates a confusing situation that occurs with Isometric projection pseudo-perspective.

The lines representing each dimension are parallel in an isometric projection view, so objects do not appear larger or smaller as they extend closer to the viewer (as they would in a true perspective view). While this is advantageous for architectural drawings and sprite based video games, it can easily result in situations where depth and altitude are impossible to gauge, as is shown in this diagram.

The blue sphere is two levels above the red one, but this can't be seen locally. If the pier that the blue sphere is on were extended by one square, it would align perfectly with the square the red sphere is on, creating an optical illusion.

The impossible triangle illusions and M.C. Escher's ever-rising staircases have a similar basis.

This description is from en:Image:IsometricFlaw.png.

Description

See above.

Date
Source Own work.
Inkscape-un.svg
This W3C-unspecified vector image was created with Inkscape.
Author Original image by Algr.
Recreated, fixed isometric projection and vectorised by Icey.
Permission
(Reusing this file)

GFDL

Licensing[edit]

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File history

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Date/TimeThumbnailDimensionsUserComment
current23:33, 18 August 2006Thumbnail for version as of 23:33, 18 August 20061,100 × 825 (24 KB)Icey (talk | contribs)changed picture size slighty, so it fits the wallpaper ratio of 0.75. the main isometric part of the image has not been changed
20:22, 16 August 2006Thumbnail for version as of 20:22, 16 August 20061,100 × 900 (24 KB)Icey (talk | contribs)white background, not transparent
20:21, 16 August 2006Thumbnail for version as of 20:21, 16 August 20061,100 × 900 (24 KB)Icey (talk | contribs)== Summary == This diagram demonstrates a confusing situation that occurs with Isometric projection pseudo-perspective. The lines representing each dimension are parallel in an isometric projection view, so objects do not app
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