File talk:MovableBridge lift.gif

出典:ウィキメディア・コモンズ (Wikimedia Commons)
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POVRay source file[編集]

To render the scene file below, an include file (vehicles.inc) is required.

//movable bridge -- 2:lift bridge 
//for POV-Ray3.6 (created by MacMegaPOV)
//by Y tambe
//You can use this source file under either GFDL or CC-by-sa (dual license)
//You can use the images you render as free.

#include "vehicles.inc"


//camera
camera {
    angle 15
    location <0.0, 0.0, 40>
    look_at <0.0, 0.0, 0.0>

    rotate -20*x
    rotate -10*y
}

//lights
light_source {//main light
    <0, 50,10>
    rgb <1, 1, 1>
    shadowless
}
light_source {//sub
    <0, 0,100>
    rgb <1, 1, 1>*.2
    shadowless
}


//for animation

#declare shipPos = (clock -0.35)*90;

#declare counter = clock;
#switch (clock)
    #range (0.0, 0.2)
        #declare counter = clock *5;
        #break
    #range (0.2, 0.4)
        #declare counter = 1;
        #break
    #range (0.4, 0.6)
        #declare counter = (0.6-clock)*5;
        #break
    #range (0.6, 1.0)
        #declare counter = 0;
        #break
    #default
        #declare counter = 0;
        #break
#end

//car1Pos
#switch (clock)
    #range (0.0, 0.1)
        #declare car1Pos = -7+3*clock*10;
        #break
    #range (0.1, 0.6)
        #declare car1Pos = -4;
        #break
    #range (0.6, 1)
        #declare car1Pos = -4+3*(clock-0.6)*10;
        #break
    #default
        #declare car1Pos = -9;
        #break
#end

//car2Pos
#switch (clock)
    #range (0.0, 0.6)
        #declare car2Pos = 9;
        #break
    #range (0.6, 1.0)
        #declare car2Pos = 9-3.8*(clock-0.6)*10;
        #break
    #default
        #declare car2Pos = -9;
        #break
#end

//#declare counter = 1;


#declare bridgeTexture = texture{
    pigment{color rgb <0.8,0.0,0.2>}
    finish{ambient 0.2 diffuse 0.8}
}

#declare bLineTexture = texture{
        pigment{color rgb <0.8,0.3,0.3>}
        finish{ambient 0.3 diffuse 0.7}
}

#declare roadTexture = texture{
    pigment{color rgb 0.6}
    finish{ambient 0.2 diffuse 0.8}
}

#declare rLineTexture = texture{
    pigment{color rgb 0.8}
    finish{ambient 0.2 diffuse 0.8}
}


//movavle parts
union{
    box{<2.98,-0.25,-1>, <-2.98, 0, 1>}
    box{<3.2,0.0,.99>, <-3.2,0.2,0.95>}
    box{<3.2,0.0,-.99>, <-3.2,0.2,-0.95>}

    box{<-2.98, 0.01, -0.05>, <2.98, 0.0, 0.05> texture{bLineTexture} }//center line

    translate 1.5*counter*y

    texture{bridgeTexture}    
}

//static parts and road
union{
    box{<-3,0,1.1>,<-999,-0.4,-1.1>}
    box{<-3, 0.01, -0.05>, <-999, 0, 0.05> texture{rLineTexture} }//center line

        box{<-3,-0.01,1.07>,<-9,0.15,1.02>}
        box{<-3,-0.01,1.07>,<-3.15,2,1.02>}
        box{<-4,-0.01,1.07>,<-4.15,2,1.02>}
        box{<-3,2,1.07>,<-4.15,2.15,1.02>}
        cylinder{ <-4, 2, 0>, <-3.15, 0.15, 0>, 0.05 scale <1,1,0.2> translate 1.04*z}
        cylinder{ <-4, 2, 0>, <-9, 0.15, 0>, 0.05 scale <1,1,0.2> translate 1.04*z}

        box{<-3,-0.01,-1.07>,<-9,0.15,-1.02>}
        box{<-3,-0.01,-1.07>,<-3.15,2,-1.02>}
        box{<-4,-0.01,-1.07>,<-4.15,2,-1.02>}
        box{<-3,2,-1.07>,<-4.15,2.15,-1.02>}
        cylinder{ <-4, 2.15, 0>, <-3.15, 0.15, 0>, 0.05 scale <1,1,0.2> translate -1.04*z}
        cylinder{ <-4, 2.15, 0>, <-9, 0.15, 0>, 0.05 scale <1,1,0.2> translate -1.04*z}

    box{<3,0,1.1>,<999,-0.4,-1.1>}
    box{<3, 0.01, -0.05>, <999, 0, 0.05> texture{rLineTexture} }//center line

        box{<3,-0.01,1.07>,<9,0.15,1.02>}
        box{<3,-0.01,1.07>,<3.15,2,1.02>}
        box{<4,-0.01,1.07>,<4.15,2,1.02>}
        box{<3,2,1.07>,<4.15,2.15,1.02>}
        cylinder{ <4, 2, 0>, <3.15, 0.15, 0>, 0.05 scale <1,1,0.2> translate 1.04*z}
        cylinder{ <4, 2, 0>, <9, 0.15, 0>, 0.05 scale <1,1,0.2> translate 1.04*z}

        box{<3,-0.01,-1.07>,<9,0.15,-1.02>}
        box{<3,-0.01,-1.07>,<3.15,2,-1.02>}
        box{<4,-0.01,-1.07>,<4.15,2,-1.02>}
        box{<3,2,-1.07>,<4.15,2.15,-1.02>}
        cylinder{ <4, 2, 0>, <3.15, 0.15, 0>, 0.05 scale <1,1,0.2> translate -1.04*z}
        cylinder{ <4, 2, 0>, <9, 0.15, 0>, 0.05 scale <1,1,0.2> translate -1.04*z}

    cylinder{-0.2*y,-2*y,0.4 translate 4*x }
    cylinder{-0.2*y,-2*y,0.4 translate -4*x }
    cylinder{-0.2*y,-2*y,0.4 translate 7*x }
    cylinder{-0.2*y,-2*y,0.4 translate -7*x }

    texture{roadTexture}
}

//ground
union{

    prism{
        linear_sweep
        cubic_spline
        20,    -20,
        7,
        <2,1>,<2,-1>,<-2,-1>,<-2,1>,<2,1>,<2,-1>,<-2,-1>
        scale <2,2,2>
        rotate 90*x
        translate -2.5*y
        translate -13*x
    }

    prism{
        linear_sweep
        cubic_spline
        20,    -20,
        7,
        <2,1>,<2,-1>,<-2,-1>,<-2,1>,<2,1>,<2,-1>,<-2,-1>
        scale <2,2,2>
        rotate 90*x
        translate -2.5*y
        translate 13*x
    }

    texture{
        pigment{color rgb <0.3,0.5,0.1>}
        finish{ambient 0.2 diffuse 0.8}
        normal{bozo 5 scale 0.2}
    }

}


object{Ship
    translate shipPos*z
}


object {Car
    translate <car1Pos, 0, -0.45>
    texture{
        pigment{color rgb 0.9}
        finish{ambient 0.2 diffuse 0.8}
    }
}

object {Car
    rotate -180*y
    translate <car2Pos,0, 0.45>
    texture{
        pigment{color rgb <1,0,0>}
        finish{ambient 0.2 diffuse 0.8}
    }
}


plane{y,-1.5
    texture{
        pigment{color rgbt <.3,.6,1,0>}
        finish{ambient 0.5 diffuse 0.7}
        normal{
            bozo 5
            scale <0.2,0.2,1>
            }
        }
}