File:Carbon nanorim armchair povray.PNG
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Carbon_nanorim_armchair_povray.PNG (800 × 600 pixels, file size: 225 KB, MIME type: image/png)
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[edit]DescriptionCarbon nanorim armchair povray.PNG | see name |
Date | |
Source | Own work |
Author | Arnero |
// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.6; #include "colors.inc" global_settings { assumed_gamma 2.1 // used in global_settings, sets an overall brightness/ambient light level in the scene ambient_light color rgb <1,1,1>/10 } // ---------------------------------------- camera { location <+0.3, 0.5, -4.0> // -0.2 0.0 +0.2 // -0.3 -0.1 +0.1 +0.3 direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <-50, 40, -60> // light's position (translated below) color rgb <1, 0, 0> // light's color } light_source { <50, 40, -60> // light's position (translated below) color rgb <0, 1, 0> // light's color } light_source { <0, 190, -60> // light's position (translated below) color rgb <0, 0, 1> // light's color } // ---------------------------------------- plane { y, -1.3 pigment { color rgb <0.7,0.5,0.3> } } #declare ba=15; #declare bb=15; //6 , 9 , , 15 #declare b1=max(ba,bb); #declare s=sqrt(3)/2; //tube armchair #declare bb=bb+6; //6 , 9 , , 15 #declare r=(bb-6)/pi; #macro ab2y(b,a) sin(a/r)*r #end #macro ab2x(b,a) b #end #macro ab2z(b,a) cos(a/r)*r -r #end /* //rim armchair #declare r=(bb-6)/pi*3; #macro ab2y(b,a) sin(a/r)*r #end #macro ab2x(b,a) b #end #macro ab2z(b,a) cos(a/r)*r -r #end */ /* //ribbon #macro ab2x(a,b) a #end #macro ab2y(a,b) b #end #macro ab2z(a,b) 0 #end */ /* //rim zizag #declare r=(ba*s)/pi*3; #macro ab2x(a,b) sin(a/r)*r #end #macro ab2y(a,b) b #end #macro ab2z(a,b) cos(a/r)*r -r #end */ /* //tube zizag #declare ba=ba+2; #declare r=(ba*s)/pi; #macro ab2x(a,b) sin(a/r)*r #end #macro ab2y(a,b) b #end #macro ab2z(a,b) cos(a/r)*r -r #end */ union{ #declare m = -b1; #while (m < b1) #declare n = -b1; #while (n < b1) //#declare BallCount = 0; // #while (BallCount < 2*pi) #declare a0=(n*2+m)*s ; #declare b0=m*1.5 ; #if ((a0<ba) & (a0>-ba) & (b0<bb) & (b0>-bb) ) union{ #if (b0>-bb+2) sphere {< ab2x(a0,b0), ab2y(a0,b0),ab2z(a0,b0)>, 0.5 } #end #if ((b0<bb-2) & (b0>-bb+2)) cylinder {< ab2x(a0,b0), ab2y(a0,b0),ab2z(a0,b0)>,< ab2x(a0,b0+1), ab2y(a0,b0+1),ab2z(a0,b0+1)>, 0.35 } #end #if (b0<bb-2) sphere {< ab2x(a0,b0+1), ab2y(a0,b0+1),ab2z(a0,b0+1)>, 0.5 } #if (a0+s<ba) cylinder {< ab2x(a0,b0+1), ab2y(a0,b0+1),ab2z(a0,b0+1)>,< ab2x(a0+s,b0+1.5), ab2y(a0+s,b0+1.5),ab2z(a0+s,b0+1.5)>, 0.35 } #end #if (a0-s>-ba) cylinder {< ab2x(a0,b0+1), ab2y(a0,b0+1),ab2z(a0,b0+1)>,< ab2x(a0-s,b0+1.5), ab2y(a0-s,b0+1.5),ab2z(a0-s,b0+1.5)>, 0.35 } #end #end } #end // rotate <0,BallCount*60,0>} // rotate <0,BallCount*60-30,0>} // #declare BallCount = BallCount+pi/3; // increment our counter // #end #declare n = n+1; // increment our counter #end #declare m = m+1; // increment our counter #end texture { pigment { color rgb <1,1,1>*0.7 } finish{ specular 0.6 } } scale 0.08 //2 // translate 0.4*z rotate <90,45,0> rotate <-20,0,0> // translate z }
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[edit]Public domainPublic domainfalsefalse |
I, the copyright holder of this work, release this work into the public domain. This applies worldwide. In some countries this may not be legally possible; if so: I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law. |
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 14:18, 27 November 2007 | 800 × 600 (225 KB) | Arnero (talk | contribs) | {{Information |Description=see name |Source=self-made |Date=2007-11-27 |Author= Arnero |Permission= |other_versions= }} <pre> // Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Basic Scene Exam |
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