File:Epsilon aurigae type eclipsing variable animation 1 1 1 1.gif
Epsilon_aurigae_type_eclipsing_variable_animation_1_1_1_1.gif (800 × 600 pixels, file size: 3.03 MB, MIME type: image/gif, looped, 99 frames, 4.9 s)
Captions
Captions
Summary
[edit]DescriptionEpsilon aurigae type eclipsing variable animation 1 1 1 1.gif |
English: Epsilon Aurigae type eclipsing variable animation. White-Yallow bright supergiant has companion: double star itself. This double star is surrounded with thick gas disk or ring. |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.8 source code
ImageMagick source code
magick convert -delay 5 -loop 0 *.png epsilon_aurigae_type_eclipsing_variable_animation_1.gif
.ini settings for animation
- POV-Ray animation ini file
Antialias=Off
Antialias_Threshold=0.1
Antialias_Depth=2
Quality=11
Input_File_Name="aster3.pov"
Initial_Frame=1
Final_Frame=99
Initial_Clock=0
Final_Clock=360
Cyclic_Animation=on
Pause_when_Done=off
Code
/////////////////////
//
// Epsilon Aurigae-like Algol-type exzlipsing variable
// sacondary souble star has thick gas ring
// POV-Ray 3.8 source code
//
// 30.9.2023 0000.0000
//
////////////////////////
- include "functions.inc"
- declare tauorig=180+90;
- declare taunolla=clock+tauorig;
- declare tau1=radians(taunolla);
- declare tau2=radians(taunolla+180.0);
- declare ra=2.2;
- declare rb=2.2;
- declare rc=0.15;
- declare ax = sin(tau1)*ra;
- declare ay = cos(tau1)*ra;
- declare bx = sin(tau2)*rb;
- declare by = cos(tau2)*rb;
- declare cx = sin(tau1*4)*rc;
- declare cy = cos(tau1*4)*rc;
- declare sax=ax*1;
- declare say=ay*1;
- declare sbx=bx*1;
- declare sby=by*1;
- declare scx=cx*1;
- declare scy=cy*1;
- declare samples1=30;
camera {
location <0,0,-20>
look_at <0,0,0>
angle 25
}
- macro starr1(color1, color2)
union {
/*
sphere {
0, 1
pigment { color rgb color1 }
finish {ambient 1}
scale 0.25
}
*/
sphere {
0, 1
pigment { color rgbf 1 }
hollow
interior {
media {
emission 50
method 3
intervals 2
samples samples1
// emission_type 2
// emission_extinction 2
density {
// spherical
function {pow(1*f_spherical(x,y,z),4) }
// scallop_wave
// function {pow( (2*(sqrt(x*x+y*y+z*z))) ,-1) }
// function {pow(f_spherical(x,y,z),2)*f_wrinkles(x*1000,y*1000,z*1000) }
// function {f_wrinkles(x*10,y*10,z*10) }
color_map {
[ 0.0 rgb 0.0 ]
[ 0.2 rgb color1*0.05 ]
// [ 0.6 rgb color1*0.5 ]
[ 1.0 rgb color2*2 ]
}
}
}
// absorbing stuff
media {
absorption 1.5
method 3
intervals 2
samples samples1
density {
function {pow(f_spherical(x,y,z),1.5) }
// spherical
color_map {
[ 0.0 rgbt 0 ]
[ 0.5 rgbt 1 ]
[ 1.0 rgbt 2 ]
}
}
}
}
}
} // juunion
- end
#macro gasring1(color1, color2)
union {
/*
torus {
1, 0.2
pigment { color rgb color1 }
finish {ambient 1}
scale 0.25
}
*/
// sphere {
// 0, 1
torus {1,0.5
scale y/5
pigment { color rgbf 1 }
hollow
interior {
media {
// emission 1
// absorption 1
method 3
intervals 1
samples samples1
scattering { 4, <0,0,1>*1 }
density {
function { pow( f_wrinkles(x*50,y*50,z*50),2) }
/*
color_map {
[ 0.0 rgb 0.0 ]
// [ 0.2 rgb color1*0.05 ]
// [ 0.6 rgb color1*0.5 ]
[ 1.0 rgb 1 ]
}
- /
}
}
// absorbing stuff
media {
absorption 10
method 3
intervals 2
samples samples1
density {
// function {pow(f_spherical(x,y,z),1.5) }
function { pow( f_wrinkles(x*50,y*50,z*50),2) }
// function {f_granite(x*30,y*30,z*20) }
// spherical
// scale 10
color_map {
[ 0.0 rgb 0 ]
// [ 0.5 rgbt 1 ]
[ 1.0 rgb 1 ]
}
}
}
}
}
} // juunion
- end
object {
//starr1(<1,.25,0>, <1,0,0>)
starr1(<1,1,0>, <1,1,1>)
scale 3
translate <sax,0,say>
}
object {
starr1(<.5,.5,1>*2, <0.25,0.25,1>*1)
scale 0.2
translate <sbx+scx,0,sby+scy>
}
object {
starr1(<.5,.5,1>*2, <0.25,0.25,1>*1)
scale 0.2
translate <sbx-scx,0,sby-scy>
}
object {
gasring1(<.1,.1,0.1>*2, <0.1,0.1,0.1>*1)
scale 1.5
rotate z*20
rotate y*-10
rotate x*-1
translate <sbx,0,sby>
}
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- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 08:15, 30 September 2023 | ![]() | 800 × 600 (3.03 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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