File:Hurricane ocean planet 15 r1.png
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![File:Hurricane ocean planet 15 r1.png](https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Hurricane_ocean_planet_15_r1.png/800px-Hurricane_ocean_planet_15_r1.png?20230623145626)
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Captions
Ocean or other terrestrial planet, that has big hurricane
Summary
[edit]DescriptionHurricane ocean planet 15 r1.png |
English: Terrestrial planet, maybe ocean planet, that has very big hurricane or typhoon on its atmosphere |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.7 source code
Hurricane
<code> // // logarithmic spiral function // // POV-Ray 3.7 source code // // 23.6.2023 0000.0003 // #include "functions.inc" global_settings { assumed_gamma 1 } light_source {<1, 1,-5/10>*1000*1000*1000 color <1,1,2>*3} light_source {<-1, -1,-1/10>*1000*1000*1000 color <2,1,1>*3} camera { location <0, 0, -100> right 1 up 1 angle 25 look_at 0 } background {color rgb <1/2,1/2,1> } // logarithmic spiral 0 #declare logspiral0=function { (1*log(sqrt(x*x+y*y))*pi*2)+10*(atan2(x,y)/(pi/2)) } // logarithmic spiral 1 #declare logspiral1=function { ((sin(logspiral0(x,y,z)*2*pi)/2)+0.5) } // logarithmic spiral 2 #declare logspiral2=function { max( min( ( ((sin((3*log(sqrt( (x*x+y*y) ))*pi*2)+((atan2(x,y))/(pi*2))*2*pi)/2)+0.5) ) ,1),0) } #declare holestuff1= function { max( min( ( 1-f_sphere(x/2,y/2,z/2,1) ) ,1),0) * max( min( ( 1*(f_sphere(x*3,y*3,z*3,1)) ) ,1),0) } #declare holestuff2= function { max(min ( (exp(-f_sphere(x/3,y/3,z/3,3))/50),1),0) * max( min( ( 1*(f_sphere(x,y,z,0.15)) ) ,1),0)*3 } #declare surf1=function { pigment { function { holestuff2(x,y,z) *logspiral2(x,y,z) * (f_agate(x/3,y/3,z/3) ) * ((f_granite(x,y,z) )/2 + (f_granite(x*3,y*3,z*3) )/2) +holestuff2(x,y,z)*0.3 } omega 0.1 lambda 0.3 warp { turbulence 0.15 } color_map { [0.00 color rgb <0,0,1>] [0.5 color rgb <1/2,1/2,1/2>] [1.00 color rgb <1,1,1>] } } } #declare surfpig1= pigment { function { surf1(x,y,z).gray*0.5 + surf1(y,x,z).gray*0.5 + surf1(y*0.5,x*0.5,z*0.5).gray*0.5 } color_map { [0.00 color rgbt <0,0,1,0>] [1.00 color rgbt <1,1,1,0>] } } #declare surftex1=texture { pigment { surfpig1 } // normal {function { surf1(x,y,z).gray }} finish { phong 1 } } #declare object1=object { plane {z,0} //sphere {0,1 } texture {surftex1} } object {object1} </code>
Planet
<code> // ocean planet that has hurricane // POV-ray source code // 23.6.2023 v 0000.0001 #include "colors.inc" #include "functions.inc" global_settings { assumed_gamma 1.5 noise_generator 2 } light_source { <0, 1, -10>*1000*1000*1000, rgb <1, 1, 1>*1 } camera { location <0,1, -2.8> *1 look_at <0,0,0> } #declare hurricanepig1= pigment { image_map { // png "hurricane9.png" png "gimel5.png" transmit all 0.2 // map_type 2 interpolate 2 } //scale 10 //warp {turbulence 0.03} //scale 0.1 // scale 1.5 turbulence 0.1 omega 0.2 //lambda 0.7 translate <-1/2, -1/2,0> scale 1.5 } #declare hurricane_nor1= function { pigment { hurricanepig1 } } #declare hurricanetex1= texture { pigment {hurricanepig1} finish { diffuse 2.2 ambient 0 // specular 0.05 } normal { function {hurricane_nor1(x,y,z).gray } bump_size 0.5 } } // clouds ... #declare cloudiness1=0.5; //## suitable 0.5 #declare cloudturb1=1; #declare cloudturb2=2; #declare cloudpig1=pigment { wrinkles //granite // agate scale 1/10 scale 3 warp { turbulence cloudturb1 } scale 1/3 turbulence cloudturb2 //turbulence 1 pigment_map { [0 color rgbt <1,1,1,0>*1] [1-cloudiness1 color rgbt <1,1,1,1>] [1 color rgbt <1,1,1,0.8>*1.5] } } #declare cloudes1=texture { pigment { gradient z scale 2 translate z*-1 // sine_wave //scale 3 //warp {turbulence 0.1 } //scale 1/3 pigment_map { [0.0 rgbt 1] [.35 cloudpig1] [0.4 rgbt 1] // [0.5 cloudpig1] [0.75 cloudpig1] [1 rgbt 1] } } finish { diffuse 1 ambient 0} } // rayleigh based atm #declare atm_thickness1 = 0.025; //#declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>; #declare atm_color1 = rgb <0.5,0.5,1>; #declare atm_amount1=2.5; #declare atm_density1 = density { function { 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1) // 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)-1- 0.00001)/atm_thickness1) } } #declare atm_media1 = media { method 3 intervals 6 samples 3 scattering { 1 color atm_amount1*atm_color1/atm_thickness1 // extinction 1 } density {atm_density1} } #declare atmos1 = difference { sphere {0, 1.00001 + atm_thickness1} // sphere {0, 1.00001} hollow pigment {rgbt 1} interior {media{atm_media1}} } #declare testplate1= object { // plane {z,0 } sphere {0,1 texture {pigment { wrinkles color_map {[0 color rgb <0,0,1>]}} } texture { cloudes1 } texture { hurricanetex1 scale 2 rotate z*00} } // rotate x*-90 // rotate y*-90 } union { object {testplate1} object {atmos1} // rotate x*25 rotate y*-15 //rotate y*240 } </code>
Licensing
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 14:56, 23 June 2023 | ![]() | 1,600 × 1,200 (529 KB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 14:49, 23 June 2023 |
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