File:Hycean planet 1 1 1 1.png
![File:Hycean planet 1 1 1 1.png](https://upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Hycean_planet_1_1_1_1.png/800px-Hycean_planet_1_1_1_1.png?20230913172811)
Original file (1,600 × 1,200 pixels, file size: 1.04 MB, MIME type: image/png)
Captions
Captions
Summary
[edit]DescriptionHycean planet 1 1 1 1.png |
English: Hycean planet - view of artist. Hycean planet have very thick ocean and thick hydrogen atmosphere. They are maybe common in universe. |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.7 source code
//
// Hycean planet
//
// 5-10 mearth, hydrogen+ocean+stony-iron nucleus
//
// pov-ray 3.7 source code
//
// 19.9.2023 v 0000.0001
//
- include "functions.inc"
- include "colors.inc"
global_settings {
#if (version < 3.7)
assumed_gamma 1.0
#end
}
default { finish { ambient 0.000002 diffuse 0.7 } }
// atmospheric effect on ...
- declare Ilmat_Mukaan = 1; // 1 atmosph
- declare Planeta_Radius=16000;
- declare Kamera= camera {
direction y
sky y
up y
right (image_width/image_height)*x
look_at <0,0,0>
angle 28
//orthographic
location <0,0,-100000>
}
- declare Valo= light_source {
150000000*<-2/2, 2/2, -1>
rgb 1.0 // kirkkaus 1, 2 ...
}
- declare Colormap_Oceanworld_2 = color_map
{
[.76 color rgb <30, 45, 160>/(255*3) ]
[.77 colour rgb <230, 200, 180>/(255) ]
[.79 colour rgb <150, 120, 130>/(255) ]
}
- declare Colormap_Oceanworld_3bad = color_map
{
[.1 color rgb <30, 45, 160>/(255*3) ]
[.2 colour rgb <230, 200, 180>/(255) ]
[.3 colour rgb <150, 120, 130>/(255) ]
}
- declare Planeta_Pigment = pigment
{
granite
// agate
scale 0.5
// function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }
color_map {Colormap_Oceanworld_2}
turbulence .5
} //pikmentti!
- declare cmap3= color_map {
[0 rgb DarkBrown]
[0.1 rgb Brown]
[1 rgb Tan]
}
- declare Clouds_Colormap_Type1 = colour_map
{
[.3 colour rgbf 1 ]
[.7 colour rgb 1 ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Colormap_Type2 = colour_map
{
[0 colour Tan ]
// [0 colour rgb <1,0.5,0.25> ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Colormap_Type3 = colour_map
{
[.1 colour Tan ]
// [0 colour rgb <0.5,0.5/2,0.5/2> ]
[1.0001 colour rgbf 1 ]
}
- declare funk1=function {
pigment {
wrinkles turbulence 0.25 scale 0.05
}
}
#declare funk2=function {
pigment {
granite turbulence 2 scale 0.5
}
}
- declare funk3=function {
pigment {
wrinkles turbulence 0.5 scale 0.02
}
}
#declare funk4=function {
pigment {
bumps turbulence 2 scale 0.2
}
}
- declare Clouds_Pigment_Type1 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.25
//sine_wave
scallop_wave
pigment_map {
// [ 0.0 color rgbf <1,1,1,1> ]
[ 0.0 // bumps agate
// wrinkles turbulence 0.25 scale 0.05
function {funk1(x,y,z).gray}
colour_map {Clouds_Colormap_Type2} ]
[ 1.0
function {funk2(x,y,z).gray}
// granite turbulence 2 scale 0.5
// agate
// wrinkles scale 0.05
// function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) }
colour_map {Clouds_Colormap_Type1} ]
}
// turbulence 0.5
// turbulence 1.0
}
- declare Clouds_Texture_Type1 = texture {
pigment {
Clouds_Pigment_Type1
// scale 0.2
// scale <1, 2/3, 1>
// turbulence 1
}
// turbulence 1
scale 1
}
#declare Clouds_Pigment_Type2 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.3
sine_wave
pigment_map {
// [ 0.0 color rgbf <1,1,1,1> ]
[ 0.0 function {funk3(x,y,z).gray}
// wrinkles turbulence 0.5 scale 0.02
colour_map {Clouds_Colormap_Type2} ]
[ 1.0 function {funk4(x,y,z).gray}
// bumps turbulence 2 scale 0.2
colour_map {Clouds_Colormap_Type1} ]
}
}
- declare Clouds_Texture_Type2 = texture {
pigment {
Clouds_Pigment_Type2
}
normal {
gradient y
scale 0.333
// turbulence 0.15
turbulence 0.3
sine_wave
normal_map
{
[0 function {funk3(x,y,z).gray} bump_size .2]
[1 function {funk4(x,y,z).gray} bump_size .2 ]
}
}
scale 2
}
- declare Planeta= sphere {
0, 1
texture {
pigment {
/*
gradient y
pigment_map {
[ 0.0 Planeta_Pigment ]
} // pigmap
*/
gradient y
sine_wave
pigment_map {
// [ 0.0 color rgb 1 ]
// [ 0.05 color rgb 1 ]
[ 0.0 Planeta_Pigment ]
// [ 0.9 Planeta_Pigment ]
// [ 0.95 color rgb 1 ]
// [ 1.0 color rgbt 1 ]
} // pigmap
// translate y*1
} // pig ...
scale 2
translate 1
finish { ambient 0.000002 diffuse 1.0 }
} // texture
} // sphere
- declare Clouds= sphere {
0, 1.002
texture {Clouds_Texture_Type2}
// texture {Clouds_Texture_Type1}
finish { ambient 0.000002 diffuse 0.999 }
}
// rayleigh based atm
- declare atm_thickness1 = 0.05;
- declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
- declare atm_amount1=0.0001;
- declare atm_density1 = density
{
function
{
1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)
// 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)-1- 0.00001)/atm_thickness1)
}
}
- declare atm_media1 = media
{
method 3
intervals 3
samples 3
scattering
{ 4
color atm_amount1*atm_color1/atm_thickness1
// extinction 1
}
density {atm_density1}
}
- declare atmos1 = difference
{
sphere {0, 1.00001 + atm_thickness1}
// sphere {0, 1.00001}
hollow
pigment {rgbt 1}
interior {media{atm_media1}}
}
- declare Heijastus =sphere {0,1
pigment { rgbt <0, 0, .1, 0.99995> }
finish {
ambient 0.0
diffuse 0.0
phong 0.2
phong_size 10
}
interior { ior 1.1 }
hollow yes // tai no
scale 1.0001
}
camera {Kamera}
light_source {Valo}
- declare Nakyva_Planeetta= union {
object {Planeta}
object {Clouds }
- if (Ilmat_Mukaan)
object { atmos1 }
//object {Heijastus}
- end
}
object {
object {Nakyva_Planeetta}
rotate x*25
rotate y*35
scale Planeta_Radius
}
Older code:
//
// Hycean planet
//
// 5-10 mearth, hydrogen+ocean+stony-iron nucleus
//
// pov-ray 3.7 source code
//
// 13.9.2023 v 0000.0000
//
- include "functions.inc"
- include "colors.inc"
global_settings {
#if (version < 3.7)
assumed_gamma 1.0
#end
}
default { finish { ambient 0.000002 diffuse 0.7 } }
// atmospheric effect on ...
- declare Ilmat_Mukaan = 1; // 1 atmosph
- declare Planeta_Radius=16000;
- declare Kamera= camera {
direction y
sky y
up y
right (image_width/image_height)*x
look_at <0,0,0>
angle 28
//orthographic
location <0,0,-100000>
}
- declare Valo= light_source {
150000000*<-2/2, 2/2, -1>
rgb 1.0 // kirkkaus 1, 2 ...
}
- declare Colormap_Oceanworld_2 = color_map
{
[.76 color rgb <30, 45, 160>/(255*3) ]
[.77 colour rgb <230, 200, 180>/(255) ]
[.79 colour rgb <150, 120, 130>/(255) ]
}
- declare Colormap_Oceanworld_3bad = color_map
{
[.1 color rgb <30, 45, 160>/(255*3) ]
[.2 colour rgb <230, 200, 180>/(255) ]
[.3 colour rgb <150, 120, 130>/(255) ]
}
- declare Planeta_Pigment = pigment
{
granite
// agate
scale 0.5
// function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }
color_map {Colormap_Oceanworld_2}
turbulence .5
} //pikmentti!
- declare cmap3= color_map {
[0 rgb DarkBrown]
[0.1 rgb Brown]
[1 rgb Tan]
}
- declare Clouds_Colormap_Type1 = colour_map
{
[.3 colour rgbf 1 ]
[.7 colour rgb 1 ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Colormap_Type2 = colour_map
{
[0 colour Tan ]
// [0 colour rgb <1,0.5,0.25> ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Colormap_Type3 = colour_map
{
[.1 colour Tan ]
// [0 colour rgb <0.5,0.5/2,0.5/2> ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Pigment_Type1 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.25
//sine_wave
scallop_wave
pigment_map {
// [ 0.0 color rgbf <1,1,1,1> ]
[ 0.0 // bumps agate
wrinkles turbulence 0.25 scale 0.05
colour_map {Clouds_Colormap_Type2} ]
[ 1.0
granite turbulence 2 scale 0.5
// agate
// wrinkles scale 0.05
// function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) }
colour_map {Clouds_Colormap_Type1} ]
}
// turbulence 0.5
// turbulence 1.0
}
- declare Clouds_Texture_Type1 = texture {
pigment {
Clouds_Pigment_Type1
// scale 0.2
// scale <1, 2/3, 1>
// turbulence 1
}
// turbulence 1
scale 1
}
#declare Clouds_Pigment_Type2 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.3
sine_wave
pigment_map {
// [ 0.0 color rgbf <1,1,1,1> ]
[ 0.0
wrinkles turbulence 0.5 scale 0.02
colour_map {Clouds_Colormap_Type2} ]
[ 1.0
bumps turbulence 2 scale 0.2
colour_map {Clouds_Colormap_Type1} ]
}
}
- declare Clouds_Texture_Type2 = texture {
pigment {
Clouds_Pigment_Type2
}
scale 2
}
- declare Planeta= sphere {
0, 1
texture {
pigment {
/*
gradient y
pigment_map {
[ 0.0 Planeta_Pigment ]
} // pigmap
*/
gradient y
sine_wave
pigment_map {
// [ 0.0 color rgb 1 ]
// [ 0.05 color rgb 1 ]
[ 0.0 Planeta_Pigment ]
// [ 0.9 Planeta_Pigment ]
// [ 0.95 color rgb 1 ]
// [ 1.0 color rgbt 1 ]
} // pigmap
// translate y*1
} // pig ...
scale 2
translate 1
finish { ambient 0.000002 diffuse 1.0 }
} // texture
} // sphere
- declare Clouds= sphere {
0, 1.002
texture {Clouds_Texture_Type2}
// texture {Clouds_Texture_Type1}
finish { ambient 0.000002 diffuse 0.999 }
}
// rayleigh based atm
- declare atm_thickness1 = 0.05;
- declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
- declare atm_amount1=0.0001;
- declare atm_density1 = density
{
function
{
1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)
// 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)-1- 0.00001)/atm_thickness1)
}
}
- declare atm_media1 = media
{
method 3
intervals 3
samples 3
scattering
{ 4
color atm_amount1*atm_color1/atm_thickness1
// extinction 1
}
density {atm_density1}
}
- declare atmos1 = difference
{
sphere {0, 1.00001 + atm_thickness1}
// sphere {0, 1.00001}
hollow
pigment {rgbt 1}
interior {media{atm_media1}}
}
- declare Heijastus =sphere {0,1
pigment { rgbt <0, 0, .1, 0.99995> }
finish {
ambient 0.0
diffuse 0.0
phong 0.2
phong_size 10
}
interior { ior 1.1 }
hollow yes // tai no
scale 1.0001
}
camera {Kamera}
light_source {Valo}
- declare Nakyva_Planeetta= union {
object {Planeta}
object {Clouds }
- if (Ilmat_Mukaan)
object { atmos1 }
object {Heijastus}
- end
}
object {
object {Nakyva_Planeetta}
rotate x*25
rotate y*35
scale Planeta_Radius
}
Licensing
[edit]![w:en:Creative Commons](https://upload.wikimedia.org/wikipedia/commons/thumb/7/79/CC_some_rights_reserved.svg/90px-CC_some_rights_reserved.svg.png)
![attribution](https://upload.wikimedia.org/wikipedia/commons/thumb/1/11/Cc-by_new_white.svg/24px-Cc-by_new_white.svg.png)
![share alike](https://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Cc-sa_white.svg/24px-Cc-sa_white.svg.png)
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 17:28, 13 September 2023 | ![]() | 1,600 × 1,200 (1.04 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
You cannot overwrite this file.
File usage on Commons
There are no pages that use this file.
Metadata
This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong.
PNG file comment |
|
---|---|
File change date and time | 14:24, 13 September 2023 |
Software used |