File:Hycean planet 2 1 1 1.png
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Captions
Summary
[edit]DescriptionHycean planet 2 1 1 1.png |
English: Hycean planet. It has hydrogen atmosphere over ocean. |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.7 source code
//
// Hycean planet
//
// 5-10 mearth, hydrogen+ocean+stony-iron nucleus
//
// pov-ray 3.7 source code
//
// 19.9.2023 v 0000.0003
//
- include "functions.inc"
- include "colors.inc"
global_settings {
#if (version < 3.7)
assumed_gamma 1.0
#end
}
default { finish { ambient 0.000002 diffuse 0.7 } }
// atmospheric effect on ...
- declare Ilmat_Mukaan = 1; // 1 atmosph
- declare Planeta_Radius=16000;
- declare Kamera= camera {
direction y
sky y
up y
right (image_width/image_height)*x
look_at <0,0,0>
angle 28
//orthographic
location <0,0,-100000>
}
- declare Valo= light_source {
150000000*<-2/2, 2/2, -1>
rgb 1.0 // kirkkaus 1, 2 ...
}
- declare Colormap_Oceanworld_2 = color_map
{
[.76 color rgb <30, 45, 160>/(255*3) ]
// [.77 colour rgb <230, 200, 180>/(255) ]
// [.79 colour rgb <150, 120, 130>/(255) ]
}
- declare Colormap_Oceanworld_3bad = color_map
{
[.1 color rgb <30, 45, 160>/(255*3) ]
// [.2 colour rgb <230, 200, 180>/(255) ]
// [.3 colour rgb <150, 120, 130>/(255) ]
}
- declare Planeta_Pigment = pigment
{
granite
// agate
scale 0.5
// function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }
color_map {Colormap_Oceanworld_2}
turbulence .5
} //pikmentti!
- declare cmap3= color_map {
[0 rgb DarkBrown]
[0.1 rgb Brown]
[1 rgb Tan]
}
- declare Clouds_Colormap_Type1 = colour_map
{
[.0 colour rgbf 1 ]
[.5 colour rgb 1 ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Colormap_Type2 = colour_map
{
[0 colour Tan ]
// [0 colour rgb <1,0.5,0.25> ]
[1.0001 colour rgbf 1 ]
}
- declare Clouds_Colormap_Type3 = colour_map
{
[.1 colour Tan ]
// [0 colour rgb <0.5,0.5/2,0.5/2> ]
[1.0001 colour rgbf 1 ]
}
- declare funk11=function {
pigment {
wrinkles turbulence 0.25 scale 0.05
}
}
- declare funk12=function {
pigment {
granite turbulence 2 scale 0.5
}
}
- declare funk21=function {
pigment {
wrinkles turbulence 0.5 scale 0.02
}
}
- declare funk22=function {
pigment {
bumps turbulence 2 scale 0.2
}
}
#declare funk31=function {
pigment {
wrinkles turbulence 0.5 scale 1
}
}
- declare funk32=function {
pigment {
wrinkles turbulence 0.5 scale 1
}
}
#declare funk41=function {
pigment {
wrinkles turbulence 0.5 scale 1/5
}
}
// flat
- declare funk42=function {
pigment {
wrinkles scale 10000000
}
}
- declare Clouds_Pigment_Type1 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.25
//sine_wave
scallop_wave
pigment_map {
// [ 0.0 color rgbf <1,1,1,1> ]
[ 0.0 // bumps agate
wrinkles turbulence 0.25 scale 0.05
colour_map {Clouds_Colormap_Type2} ]
[ 1.0
granite turbulence 2 scale 0.5
// agate
// wrinkles scale 0.1
// function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) }
colour_map {Clouds_Colormap_Type1} ]
}
// turbulence 0.5
// turbulence 1.0
}
- declare Clouds_Texture_Type1 = texture {
pigment {
Clouds_Pigment_Type1
// scale 0.2
// scale <1, 2/3, 1>
// turbulence 1
}
// turbulence 1
scale 1
}
#declare Clouds_Pigment_Type2 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.3
sine_wave
pigment_map {
// [ 0.0 color rgbf <1,1,1,1> ]
[ 0.0
function { funk22(x,y,z).gray}
// wrinkles turbulence 0.5 scale 0.02
colour_map {Clouds_Colormap_Type2} ]
[ 1.0
// bumps turbulence 2 scale 0.2
function { funk22(x,y,z).gray}
colour_map {Clouds_Colormap_Type1} ]
}
}
- declare Clouds_Texture_Type2 = texture {
pigment {
Clouds_Pigment_Type2
}
normal {
gradient y
scale 0.333
// turbulence 0.15
turbulence 0.3
sine_wave
normal_map {
[0 function { funk21(x,y,z).gray} bump_size 0.1 ]
[1 function { funk22(x,y,z).gray} bump_size 0.1 ]
}
}
scale 2
}
#declare Clouds_Pigment_Type3 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 0.333
// turbulence 0.15
turbulence 0.3
sine_wave
pigment_map {
[ 0.0
wrinkles turbulence 0.5 scale 1
colour_map {Clouds_Colormap_Type3} ]
}
}
#declare Clouds_Pigment_Type4 = pigment
{
gradient y
// granite
// octaves 16
// scale 0.01
scale 1/2
// turbulence 0.15
turbulence 0.3
sine_wave
pigment_map {
[ 0.0
function { funk41(x,y,z).gray}
// wrinkles turbulence 0.5 scale 1/5
colour_map {Clouds_Colormap_Type1} ]
[ 1.0 color rgbt 1 ]
}
}
- declare Clouds_Texture_Type3 = texture {
pigment {
Clouds_Pigment_Type3
}
scale 2
}
- declare Clouds_Texture_Type4 = texture {
pigment {
Clouds_Pigment_Type4
}
normal {
gradient y
scale 1/2
// turbulence 0.15
turbulence 0.3
sine_wave
normal_map {
[0 function { funk21(x,y,z).gray} bump_size 0.1 ]
[1 function { funk22(x,y,z).gray} bump_size 0.1 ]
}
}
scale 1
}
- declare Planeta= sphere {
0, 1
texture {
pigment {
/*
gradient y
pigment_map {
[ 0.0 Planeta_Pigment ]
} // pigmap
*/
gradient y
sine_wave
pigment_map {
// [ 0.0 color rgb 1 ]
// [ 0.05 color rgb 1 ]
[ 0.0 Planeta_Pigment ]
// [ 0.9 Planeta_Pigment ]
// [ 0.95 color rgb 1 ]
// [ 1.0 color rgbt 1 ]
} // pigmap
// translate y*1
} // pig ...
scale 2
translate 1
finish { ambient 0.000002 diffuse 1.0 }
} // texture
} // sphere
- declare Clouds= sphere {
0, 1.002
texture {Clouds_Texture_Type2}
// texture {Clouds_Texture_Type1}
// texture {Clouds_Texture_Type3}
texture {Clouds_Texture_Type4}
finish { ambient 0.000002 diffuse 0.999 }
}
// rayleigh based atm
- declare atm_thickness1 = 0.04;
- declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
- declare atm_amount1=0.0005;
- declare atm_density1 = density
{
function
{
// 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)
// 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)-1- 0.00001)/atm_thickness1)
1*exp(-8*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)
}
}
- declare atm_media1 = media
{
method 3
intervals 3
samples 3
scattering
{ 4
color atm_amount1*atm_color1/atm_thickness1
// extinction 1
}
density {atm_density1}
}
- declare atmos1 = difference
{
sphere {0, 1.00001 + atm_thickness1}
// sphere {0, 1.00001}
hollow
pigment {rgbt 1}
interior {media{atm_media1}}
}
- declare Heijastus =sphere {0,1
pigment { rgbt <0, 0, .1, 0.99995> }
finish {
ambient 0.0
diffuse 0.0
phong 0.2
phong_size 10
}
interior { ior 1.1 }
hollow yes // tai no
scale 1.0001
}
camera {Kamera}
light_source {Valo}
- declare Nakyva_Planeetta= union {
object {Planeta}
object {Clouds }
- if (Ilmat_Mukaan)
object { atmos1 }
object {Heijastus}
- end
}
object {
object {Nakyva_Planeetta}
rotate x*25
rotate y*35
scale Planeta_Radius
}
Licensing
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- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:04, 19 September 2023 | 1,600 × 1,200 (765 KB) | Merikanto (talk | contribs) | Update | |
18:46, 13 September 2023 | 1,600 × 1,200 (678 KB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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