File:Hycean planet 4 1 1 1.png

From Wikimedia Commons, the free media repository
Jump to navigation Jump to search

Original file(1,600 × 1,200 pixels, file size: 927 KB, MIME type: image/png)

Captions

Captions

Hycean planet

Summary

[edit]
Description
English: Hycean planet: white clouds over ocean, hydrogen atmosphere
Date
Source Own work
Author Merikanto

POV-Ray 3.7

// hycean planet // pov-ray 3.7 source code // 17.03.2023 v 0000.0001

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "shapes.inc"
  4. include "functions.inc"

camera {

   location <100,400,-1000>*0.8
   look_at <0,0,0>
   angle 24

}


light_source {

<1,1,-10>*1000*1000*1000

color rgb 2 }


sky_sphere

{

  pigment {
  
  bozo    
    //granite
  //  wrinkles
   // dents
    
    scale 0.001
  color_map
  {
   [0 color rgb 0]
   [0.8 color rgb 0]
   [1 color rgb 1]
   }
   
  }

pigment { bozo scale 0.0001

    color_map { 

      [0 color rgb 0 transmit 1]
   [0.8 color rgb 0 transmit 1]
   [1 color rgb 1 transmit 0]
       }

}


}

// bluish

  1. declare layer_1=texture {

pigment { gradient y

// agate

sine_wave turbulence 0.04 frequency 5 pigment_map { [0 granite

     scale y/3
   pigment_map {
   [0 
       //color rgbt <1,0,0.5,0>
       granite
       scale 0.1   turbulence 0.5 
       pigment_map {
   [0 color rgbt <0.0,0,1,0.7> ]
   [1 color rgbt <0.3,0.3,0.6,0.7> ]       
   } 
   ]
   [1 granite scale 0.1 turbulence 0.5
     //  color rgbt <0.6,0,0.3,0> 
                pigment_map {
   [0 color rgbt <0.0,0,0.6,0.9> ]
   [1 color rgbt <0.2,0.2,0.5,0.9> ]       
   }
      ]       
   }

]

} warp { turbulence 0.2} }

finish { ambient 0

}

}

// white clouds

  1. declare layer_2=texture {

pigment { gradient y translate y*0.5

// agate

sine_wave //turbulence 0.2 frequency 3 pigment_map { [0 wrinkles scale 0.1

     scale y/3
   pigment_map {
   [0 color rgbt <1,1,1,1> ]
   [1 color rgbt <1,1,1,0.1> ]       
   }

]

[1

  // color rgbt <0.5,0,1,0>
   wrinkles scale 0.01  
   sine_wave
     scale y/3
   pigment_map {
   [0 color rgbt <1,1,1,0.8> ]
   [1 color rgbt <1,1,1,1.0> ]       
   }

]

}

warp { turbulence 0.2}

}


finish { ambient 0

}

// normal { wrinkles scale 0.03 turbulence 1}

}

#declare layer_3=texture {

pigment {

   gradient y 
  
translate y*-1/2   
   sine_wave   
  
  
frequency 1/2
  pigment_map {
  [0 color rgbt <1,1,1,0> ]
   [1 color rgbt <1,1,1,1> ]       
   }
  scale 10
   warp {
turbulence 0.5

} scale 0.1


   }  // pigment
   finish {
       ambient 0
   }

}

#declare layer_4=texture {

pigment { gradient y

//sine_wave

//scale 100 //warp { turbulence 0.05

//}

//scale 0.01

frequency 1/2 pigment_map { [0 color rgbt <1,1,1,1>]

[3.9/7 color rgbt <1,1,1,0.6>]  
[4.1/7 color rgbt <1,1,1,0.6>]
[1 color rgbt <1,1,1,1>]

}

}

finish { ambient 0

}

}


#declare layer_5=texture {

pigment { gradient y translate y*0.5

// agate

sine_wave turbulence 0.1 frequency 2 pigment_map {

[0 wrinkles

     scale y/3

   pigment_map {
       [0 wrinkles scale 0.01 turbulence 0.5
           pigment_map {
               [0 color rgbt <0.3,0.7,1,1> ]
               [1 color rgbt <1,1,1,0> ]       
           }
        ]
   
       [ 1 granite scale 0.1 turbulence 0.5
           pigment_map {
               [0 color rgbt <0.6,0.6,1,1> ]
               [1 color rgbt <1,1,1,0> ]       
           }
       ]
   
   }

]

[0 color rgbt 1 ]

}

  warp { turbulence 0.1}

}

finish { ambient 0

}

}

  1. declare hycean_planet_1= object {

sphere {0,1}

texture {pigment {color rgb <0,114,158>/256 }}  

texture {layer_1} // blue green

texture {layer_2} // white clouds
 texture {layer_3}  // some white haze
texture {layer_4}   // little bit polar haze
// texture {layer_5}   // nok

//texture {pigment { color rgbt <0.5,0.7,1,0.999> }} //texture {pigment {color rgbt 1 }finish {ambient 1}}


scale 100 }


#declare halo3=sphere // transparent sphere containing media
{ 0,1 pigment { rgbt 1 } hollow
  interior
  { media
    { 
       emission 0.000001*<0.2,0.3,0.4>  
          absorption 1/1000
      scattering {2,1/1*<0.6,0.7,1>/5 }
      density
 
     {
   function {
       exp(6/(sqrt(x*x+y*y+z*z)) )  
  // 2* (1/(pow(sqrt(x*x+y*y+z*z),3)))
     }
     
   density_map
        { [0 rgbt <0,0,0,1>] 
          [1 rgbt <0.2,0.3,0.4,0>]
        }
      }
   
}
 }
scale 101  
}
 
  1. declare planet1= union {

object { hycean_planet_1}

//object {halo3}

}


object { planet1 rotate x*-0 }

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current07:35, 17 September 2023Thumbnail for version as of 07:35, 17 September 20231,600 × 1,200 (927 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

There are no pages that use this file.

Metadata