File:Hycean planet 5 1 1 1.png

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Original file(1,600 × 1,200 pixels, file size: 1.24 MB, MIME type: image/png)

Captions

Captions

Hycean planet with thick atmosphere

Summary

[edit]
Description
English: Hycean planet: ocean planet with thick hyrdigen-rich atmosphere.
Date
Source Own work
Author Merikanto

POV-Ray 3.7 source code

// hycean planet // pov-ray 3.7 source code // 17.09.2023 v 0000.0000

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "shapes.inc"
  4. include "functions.inc"

camera {

   location <0,0,-1000>
   look_at <0,0,0>
   angle 18

}

light_source { <1000,1000,-3000>*1000*1000 color rgb <1,1,1> *1.5 }


sky_sphere { pigment { bozo scale 0.001

    color_map { 
       [0.0 color rgbf <1,1,1,0>]   
       [0.2 color rgbf <1,1,1,0>]
       [0.2 color rgbf <0,0,0,0>]
       [1 color rgbf <0,0,0,0>]
       }

}

}

  1. declare brown_rgb_color_1=<0,0,1>;
  2. declare brown_rgb_color_2=<0,0,0.9>;
  1. declare darkarea1= pigment {

wrinkles sine_wave scale 0.1 scale y/3 turbulence 0.5 pigment_map {

[ 0 //color rgb <0.05,0,0>  
  wrinkles   
   //  granite
  // scale y*0.5
   scale 0.03 
   turbulence 0.3
       pigment_map {
       [ 0 color rgbt <1,1,1, 1>    ]
       [ 1 color rgbt <1,1,1,1>    ]
       }
 ]

[ 1 // color rgb <0.2,0,0>

     granite
   scale 0.01 
   turbulence 0.5
       pigment_map {
       [ 0 color rgbt  <1,1,1,1>   ]
       [ 1 color rgbt <1,1,1,1>*1    ]
       }
]

}

 //   warp {black_hole <.5,-.6,-.8>,.25 falloff 4 strength 15 turbulence 0.0 inverse  }                                                                    

   //       warp {black_hole <-.5,-.4,-.8>,.2 falloff 1 strength 1.2 turbulence 0 inverse  }

}


  1. declare lightarea1= pigment {

wrinkles // granite

scale 1 scale y/3

turbulence 0.5

pigment_map {

[ 0// color rgb <0.2,0,0>  
      wrinkles   
   //  granite
   scale 0.1 
   turbulence 0.5
       pigment_map {
       [ 0 color rgbt   <1,1,1,1>  ]
       [ 1 color rgbt <1,1,1,0>    ]
       }
 ]

[ 1 // color rgb <0.7,0,0>

          wrinkles   
   //  granite
   scale 0.1 
   turbulence 0.5
       pigment_map {
       [ 0 color rgbt <1,1,1,1>    ]
       [ 1 color rgbt <1,1,1,0>    ]
       }
 ]

}

  //    warp {black_hole <.5,-.6,-.8>,.25 falloff 0.5 strength 1.5 turbulence 0.0 inverse  }                                                                    

   //       warp {black_hole <-.5,-.4,-.8>,.2 falloff 1 strength 1.2 turbulence 0 inverse  }
   
      warp {black_hole <-.5,-.4,-.8>,.2 falloff 10 strength 10 turbulence 0 inverse  }

}


  1. declare layer1_pigment=
 pigment {
  gradient y 

sine_wave


warp { turbulence 0.15 }

   frequency 2

//translate y*2

pigment_map {   
   
   [ 0 darkarea1    ]   
   [ 1.0 lightarea1    ] 
  //   [ 0  color rgbt 1    ]   
 //  [ 1.0  color rgbt <1,1,1,0>   ] 
}

// warp { turbulence 0.1}

}

  1. declare layer1_pigment_funktion= function {
  //     pattern {
//  pigment {  layer1_pigment }

//}

pigment { wrinkles turbulence 1 scale 0.03 }
   //   warp {black_hole <.5,-.6,-.8>,.25 falloff 0.5 strength 1.5 turbulence 0.0 inverse  }                                                                    

         //  warp {black_hole <-.5,-.4,-.8>,.2 falloff 1 strength 1.2 turbulence 0 inverse  }

}

  1. declare layer1 =
texture {
pigment {layer1_pigment }

finish {ambient 0}

normal {

 //  granite 

//scale 0.01 // turbulence 0.6

 function { layer1_pigment_funktion(x,y,z).blue}
   bump_size 0.05
   }
   
   //   warp {black_hole <.5,-.6,-.8>,.25 falloff 0.5 strength 1.5 turbulence 0.0 inverse  }                                                                    

    //       warp {black_hole <-.5,-.4,-.8>,.2 falloff 1 strength 1.2 turbulence 0 inverse  }

}


  1. declare layer2= texture {

pigment {

gradient y
   sine_wave
        //     wrinkles   
   //  granite


scale y/3

   turbulence 0.5
       pigment_map {
       [ 0 color rgb 1 transmit 0.8   ]
       [ 1 color rgb 1 transmit 1    ]
       }

}

finish {ambient 0}

}

#declare layer3= texture {

pigment {

gradient y
   sine_wave
        //     wrinkles   
   //  granite


scale y/1.5 translate y*1/6

   turbulence 0.15
       pigment_map {
       [ 0 color rgb 1 transmit 0.6   ]
       [ 1 color rgb 1 transmit 1    ]
       }

}

finish {ambient 0}

}


  1. declare hycean_planet_1=object {

sphere {0,1}

texture { pigment { color rgb <0.3,0.5,1>} finish {ambient 0}} 

texture {layer1}
  texture {layer2}
texture {layer3}

scale 100

}


  #declare Density2=density { function
    {
    exp(-6.7*(sqrt(x*x+y*y+z*z) -1.00001)/0.05 )/1000 
    
    }   
    }



#declare halo1=sphere // transparent sphere containing media
{ 0,1 pigment { rgbt 1 } hollow
  interior
  { media
    { 
     //  emission 0.001*<0.3,0.3,1>  
     //     absorption 1/1000
      scattering {1,1/100*<0.6,0.7,1> }
      density
 
     {
   function {
   //    exp(1/(sqrt(x*x+y*y+z*z)) )  
   2* (1/(pow(sqrt(x*x+y*y+z*z),.75)))
     }
     
   density_map
        { [0 rgbt <0,0,0,1>] 
          [1 rgbt <0.5,0.7,1,0>]
        }
      }
   
}
 }
scale 120  
}   

union {

   object { hycean_planet_1    }
 object {halo1}   // glow
     rotate x*60
rotate z*40
      }

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current10:40, 17 September 2023Thumbnail for version as of 10:40, 17 September 20231,600 × 1,200 (1.24 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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