File:Kenneth arnold ufo sighting 3.png

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Captions

Captions

Kenneth Arnold ufo sighting

Summary

[edit]
Description
English: Kenneth Arnold ufo sighting.
Date
Source Own work
Author Merikanto

Povray 3.7 source code


// // Often thought first confirmed ufo sightning near Mount Rainier from aeroplane, by Kenneth Arnold, 1947

// povray 3.7 src

// 19.5.2022 0000.0003

// uses // U.S. Geological Survey // Data Series 549 // Digital Topographic Map Showing the Extents of Glacial Ice and Perennial // Snowfields at Mount Rainier, Washington, Based on the LiDAR Survey of // September 2007 to October 2008 // // process with qgis and gimp //


//Corner Coordinates: //Upper Left (-121.8994160, 46.9642249) (121d53'57.90"W, 46d57'51.21"N) //Lower Left (-121.8994160, 46.7465992) (121d53'57.90"W, 46d44'47.76"N) //Upper Right (-121.6040410, 46.9642249) (121d36'14.55"W, 46d57'51.21"N) //Lower Right (-121.6040410, 46.7465992) (121d36'14.55"W, 46d44'47.76"N) //Center (-121.7517285, 46.8554121) (121d45' 6.22"W, 46d51'19.48"N)

// geojson

//{ //"type": "FeatureCollection", //"name": "rainier3_shape", //"crs": { "type": "name", "properties": { "name": "urn:ogc:def:crs:OGC:1.3:CRS84" } }, //"features": [ //{ "type": "Feature", "properties": { "MINX": -121.89962005615233, "MINY": 46.746799468994141, "MAXX": -121.60430145263672, "MAXY": 46.964324951171875, "CNTX": -121.75196075439453, "CNTY": 46.855562210083008, "AREA": 0.064239321625791004, "PERIM": 1.025688171386719, "HEIGHT": 0.21752548217773399, "WIDTH": 0.295318603515625 }, "geometry": { "type": "MultiPolygon", "coordinates": [ [ [ [ -121.899620056152344, 46.746799468994141 ], [ -121.899620056152344, 46.964324951171875 ], [ -121.604301452636719, 46.964324951171875 ], [ -121.604301452636719, 46.746799468994141 ], [ -121.899620056152344, 46.746799468994141 ] ] ] ] } } //] //}



// map of image map is downloaded from // USGS National map Downloader - Imagery NAIP plus // //https://apps.nationalmap.gov/viewer/ // // and processed further


//

//


  1. include "colors.inc"
  2. include "textures.inc"
  3. include "metals.inc"
  4. include "skies.inc"
  5. include "functions.inc"
// global_settings{hf_gray_16}
 
 camera{

// location <0, 600, 0>


    location <-180, 50, 0> 
   
//     location <-180, 35, 0> *4
     
   look_at <0,40,0>
   angle 15
 }
 light_source{ <-1000,1000,-100> White }


sky_sphere{ 


pigment{
  
 //   color rgb<0.1,0.25,0.75>*1
    

   gradient <0,1,0>
         color_map{
         [0.0 color rgb<1,1,1>*1        ]
         [0.45 color rgb<0.1,0.25,0.75>*1]
         [0.8 color rgb<0.1,0.25,0.75>*0.75]
         
         }
  
       
       rotate z*-20
       } // end pigment   
       
           
         
       
   pigment { 
       //granite 
       // dents
       // agate
       bozo
       turbulence 0.65
       
       octaves 170  omega 0.7 lambda 2 
       
       
       color_map { 
            [0.0  color rgb <0.95, 0.95, 0.95>*0.5 ]
            [0.1  color rgb <1, 1, 1>*1.1 ]
            [0.15 color rgb <0.85, 0.85, 0.85> ]
            [0.5 color rgbt <1, 1, 1, 1>*1 ]
            [1.0 color rgbt <1, 1, 1, 1>*1 ]
            } // end color_map
            rotate<10,23,0>
        scale <0.3, 0.1, 0.4>*0.7
       scale 10
       }// end pigment
              
       
       
       
}  // sky sphere  
  
    
fog {
   distance 100000
   color rgb<1,1,1>*0.5
   fog_type 2
   fog_offset 0
   fog_alt 20
   turbulence 0.1
   turb_depth 0.1   
   
   rotate z*-30
   
 } 
   
 
 
plane
   {
   y,0
   texture {
       pigment { 
       
       
       color Gray/2
       
       }
       
       normal {
       granite   
       octaves 60
       scale 1000
       }
       
       }
      rotate z*-30
      
      translate y*-100

}



height_field {



  pgm "./imgmap/rainlidar4.pgm" 
 
//     pgm "./imgmap/rainlidar5a.pnm"  
    
     
   smooth
   pigment { 
  
      
       
        
     image_map{
     
       png "./imgmap/airimag4.png"  
   

// png "./imgmap/airimag4b.png"

    //  jpeg "./imgmap/e1.jpg" 
      
      interpolate 2
      
      
      
     }
        rotate x*90 
        rotate y*180
   }
                    
                    
//   normal {
//      granite
//      scale 0.000001
//   }
                  
                  
   finish {
    ambient 2   
    reflection 0
   }               
                  
   translate <-.5, 0, -.5>
   scale <200, 600, 200>   
   
  
   
 } // hf


   

 









 


#declare metal_1=texture {   
 Chrome_Metal
  
finish {

// Metal // Metallic_Finish

  F_MetalA
  
}  
  

}

  1. declare metal_2= texture {
 Chrome_Metal
 


finish {

// Metallic_Finish

 //Metal  
Metallic_Finish

//  F_MetalE
}   
  
  

}

  1. declare object_crescent_1= union {
   difference 
   {
   
   sphere 
   {
       <0,0,0>,1
       scale y*0.1
   }
        
   
   sphere 
   {
       <0,0,0.75>,1
       scale 1
   }
      
      
      
     sphere 
   {
       <0.3,0,0.25>,0.7
       scale 1
   }
          
       sphere 
   {
       <-0.3,0,0.25>,0.7
       scale 1
   }    
      
      
      
      
               texture {
           metal_1
       }   
   }
   


// union

sphere {
<0,0,0>,1

scale y*0.4
scale 0.32

translate z*-0.7
texture {
metal_2
}

}        
   
   
        
        

scale 5


}


  1. declare object_crescent_3=object {

union { difference {

intersection {

   torus { 
   1,0.2 
   scale y*0.15
   }
   torus { 
   1,0.2 
   scale y*0.15
   translate z*-0.4
   }

box { <0,-2,-2>,<4,4,4> }



} // intersection

} // dif

sphere { <0,0,0>,0.125 scale y*0.33

texture {

metal_1


}

translate x*1
translate z*-0.2

}


} // union


texture {
metal_2
}

rotate x*90

rotate y*90

}



  1. declare object_3= object {

difference {

union {

   difference {
   
       sphere {
       <0,0,0>,1 
            scale y*0.15 
       }   
         
         
       box {
           <0,-1,-1>,<1,1,1>
       }   
         
        } 
  
   cylinder {
       <0,0,0>,<0.25,0,0>,1
       scale y*0.15
   }
        

/*

     cone {  
    
    <1.7, 0, 0>, 0.0    // Center and radius of one end
    <0.25000, 0, 0>, 1.00  
    
    
  //  rotate y*180
    
    scale y*0.25        
    }     
 
 */
    
    
     ovus {
      1.00, 0.25
      scale x*0.15 
      rotate z*270
     translate x*0.25
     scale 1.0
       
       }      
              
        

} // union

/* box {

   <0,-2,-2>,<2,2,2>
   rotate y*45   
   translate x*1.5

}

box {

   <0,-2,-2>,<2,2,2>
   rotate y*-45   
   translate x*1.5

}

  • /


}

texture {

  Silver_Metal

// Chrome_Metal

finish {
Metal

//  F_MetalE
}  
  

}


 scale x*0.75
 

}

// ufos
   

union {


   #for (n,0,7)


   object {
      object_3  
        
        scale 1.5
        
       rotate y*-90 
       rotate z*(sin(n*10)*50)+10
       rotate y*(sin(n*20)*20)


       translate z*n*10
       translate y*sin(n+90)*2
       
       
       translate x*-60
       translate z*-10
       translate y*20
   
   }       
   #end
  
  


   object {


       // object_1
  //     object_crescent_1
    
     object_crescent_3
       
       scale 4.0 
       
       rotate y*-30
       rotate z*90

       rotate z*-70
       
       rotate x*45


       translate x*-60
       translate z*-10
       translate y*25
   }



   translate y*15
   
   } 




/*

   object {


       object_3


       scale 5.0 
       
       
      rotate x*90
      rotate y*90


       translate x*-60
       translate z*0
       translate y*25




   translate y*15
   
   } 
   
 */   

Licensing

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I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

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Date/TimeThumbnailDimensionsUserComment
current09:12, 19 May 2022Thumbnail for version as of 09:12, 19 May 20223,200 × 2,400 (1.39 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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