File:Kentucky Route Zero Map.svg

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Original file (SVG file, nominally 512 × 512 pixels, file size: 313 KB)

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Summary

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Description
English: Real world map of where part of the game Kentucky Route Zero takes place.
Date
Source Based on OpenStreetMap data, using Kentucky Route Zero game map as reference.
Author Map data © OpenStreetMap contributors.
Inspired by the work of Cardboard Computer.
Adaptation by nclm.
SVG development
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The SVG code is valid.
 
This map was created with SVGOMG.

Licensing

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w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
This work contains information from OpenStreetMap, which is made available under the Open Database License (ODbL).

The ODbL does not require any particular license for maps produced from ODbL data. Prior to 1 August 2020, map tiles produced by the OpenStreetMap Foundation were licensed under the CC-BY-SA-2.0 license. Maps produced by other people may be subject to other licences.

Creation process

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So, here’s how the game map was recreated in vector and under a free license:

  1. Raw OpenStreetMap from the game geographical area was extracted using Mapzen Metro Extracts and downloaded as IMPOSM shapefiles.
  2. The SHP files were selectively converted to SVG using Kartograph.py with a Mercator projection. The converted layers are:
    • Main roads (motorway, trunk, primary, secondary, tertiary).
    • waterways.
    • waterareas.
    • landusages.
  3. The result was cleaned in Inkscape using the map from the game for reference, as previously reassembled from screenshots by BabblingFishes for the Kentucky Route Zero Wiki.
    • Only the Mammoth Cave National Park was kept from landusages.
    • Only the Nolin River Lake was kept from waterareas.
    • Smallest waterways were removed.
    • Roads not appearing in the game were removed.
    • Roads appearing in the game but not converted as part of the initial SVG conversion were re-edited in from a separate non-selective conversion.
    • Multiple lanes roads have been made single lane.
    • Roads were sorted between the ones navigable in-game and the ones around, in order to allow different styling.
    • The Interstate 65 was joined into one single path and separated on top of the others.
  4. The saved SVG file was cleaned up using svgomg, some regular expressions in RegExr, and manual editing in Gedit.
  5. Finally, a simple CSS style sheet was written, closely inspired by the original art direction from Cardboard Computer (minus path simplification, aliasing effect, and on-map symbols).

The process was for sure empirical! It could have been made in far less steps, without opening Inkscape at all, for instance by directly editing the data in QGIS before any conversion to SVG, by writing a better Kartograph configuration file, and by specifying the CSS at this stage. Anyway, I’m happy enough with the result.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current07:37, 29 April 2017Thumbnail for version as of 07:37, 29 April 2017512 × 512 (313 KB)Nclm (talk | contribs)#route is now #interstate
07:31, 29 April 2017Thumbnail for version as of 07:31, 29 April 2017512 × 512 (313 KB)Nclm (talk | contribs)Re-added: type="text/css"
07:28, 29 April 2017Thumbnail for version as of 07:28, 29 April 2017512 × 512 (313 KB)Nclm (talk | contribs)* Additional removal of roads not in the game * West road portion previously marked as navigable by mistake was fixed * Slightly re-framed so as the whole map is vertically centred (therefore framing is now different from the source map) * Width/Height...
18:38, 28 April 2017Thumbnail for version as of 18:38, 28 April 2017900 × 900 (569 KB)Nclm (talk | contribs)Thicker lines for use in small sizes
18:36, 28 April 2017Thumbnail for version as of 18:36, 28 April 2017900 × 900 (569 KB)Nclm (talk | contribs)Now with solid background
18:33, 28 April 2017Thumbnail for version as of 18:33, 28 April 2017900 × 900 (569 KB)Nclm (talk | contribs)Added: type="text/css"
18:23, 28 April 2017Thumbnail for version as of 18:23, 28 April 2017900 × 900 (569 KB)Nclm (talk | contribs)User created page with UploadWizard

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