File:Many new mudbrick houses 1.png
Original file (1,600 × 1,200 pixels, file size: 1.71 MB, MIME type: image/png)
Captions
Summary
[edit]DescriptionMany new mudbrick houses 1.png |
English: Many new mudbrick houses. Maybe workers area in ancient city. |
Date | |
Source | Own work |
Author | Merikanto |
Povray 3.7 source code
// many new mudbrick houses type of ancient near east
// povray 3.7 src
- include "colors.inc"
- include "textures.inc"
- include "stones.inc"
- include "skies.inc"
- include "woods.inc"
camera {
location <0.5,5,-10>*3
// location <-3,2.5,0>
look_at <0,0,0>
angle 20
}
light_source {
<-1000,1000,1000>
color rgb White
}
sky_sphere {
pigment {
gradient y
color_map {
[ 0.5 color CornflowerBlue ]
[ 1.0 color MidnightBlue ]
}
scale 2
translate -1
}
}
plane {
y,0
texture {
// pigment {color rgb Green}
// tiling 6
// Tan_Wood
T_Stone2
scale 0.05
normal {
granite 1
scale 0.05
}
}
}
- declare house_texture_1=texture {
//T_Stone23
//scale 0.1
//normal {
//granite
//scale 0.1
// normal{granite.2}
//}
pigment{ brick
color DarkBrown*1.8
color DarkBrown*1.6
//color rgb<0.8,0.25,0.1>
// color rgb <1,0.6,0.5>
// color mortar, color brick
brick_size <0.25, 0.0525, 0.125 >
// format in x-,y-,z- direction
mortar 0.01 // size of the mortar
}
normal { wrinkles 0.75 scale 0.01}
finish { diffuse 0.9 phong 0.2}
scale 0.75
}
#declare TileNormal =
normal
{ gradient x 2 // Double the strength because of the averaging
slope_map
{ [0 <0, 1>] // 0 height, strong slope up
[.05 <1, 0>] // maximum height, horizontal
[.95 <1, 0>] // maximum height, horizontal
[1 <0, -1>] // 0 height, strong slope down
}
}
- declare house_texture_2=texture {
T_Stone1
scale 0.1
//normal {
//granite
//scale 0.01
//}
normal
{ average normal_map
{ [1 TileNormal]
[1 TileNormal rotate y*90]
}
scale 0.05
}
}
- declare type_0_house_1= union
{
- declare seinak=0.9;
difference {
// base boxes
box {<-1,0,-1>,<1,1.1,1>}
box {<-1*seinak,0,-1*seinak>,<1*seinak,1*1.2,1*seinak>}
// doorhole
box {<-1*seinak/6,0,-1.5>,<1*seinak/6,seinak/1.5,-0.5>}
// windowhole
// middle win
//box {<-1.2,0.4,-0.1>,<-0.2,0.6,0.1>}
//box {<0.2,0.4,-0.1>,<1.2,0.6,0.1>}
// quad windows in x direction
box {<-1.2,0.4,-0.4>,<-0.2,0.6,-0.2>}
box {<-1.2,0.4,0.2>,<-0.2,0.6,0.4>}
box {<0.2,0.4,-0.4>,<1.2,0.6,-0.2>}
box {<0.2,0.4,0.2>,<1.2,0.6,0.4>}
box {<-0.1,0.4,0.8>,<0.1,0.6,1.2>}
texture {
house_texture_1
}
}
// roof
difference {
box {
<-0.9,0.9,-0.9>,<0.9,1,0.9>
texture {
Tom_Wood
scale 0.1
//Tan_Wood
// pigment {color rgb Brown}
normal {
agate
scale 0.1
}
}
}
// hole in roof
box {
<0.6,0.8,0.6>,<0.9,1.2,0.9>
}
}
// structure on roof
difference {
box {
<0.3,1.0,0.3>,<0.9,1.5,0.9>
}
box {
<0.4,0.9,0.4>,<0.8,1.4,0.8>
}
// door of box
box {
<0.2,1.0,0.5>,<0.9,1.4,0.7>
}
texture {
house_texture_1
}
}
// floor
box {
<-1.1,0.0,-1.1>,<1.1,0.01,1.1>
texture {
house_texture_2
}
}
}
- declare xnum=7;
- declare znum=7;
- declare tx=0;
- declare tz=0;
- declare iz=-znum;
- while (iz<znum)
#declare tz=iz*5;
- declare ix=-xnum;
- while (ix<xnum)
#declare tx=ix*2.5;
object {
type_0_house_1
scale y*1.3
translate <tx,0,tz>
}
- declare ix=ix+1;
- end
- declare iz=iz+1;
- end
/*
object {
type_0_house_1
}
*/
Licensing
[edit]- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:48, 29 April 2022 | 1,600 × 1,200 (1.71 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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PNG file comment |
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File change date and time | 13:43, 29 April 2022 |
Software used |