File:Physically Based Rendering Sample 1.png

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English: An image of bricks rendered using physically based rendering. Even though this is a rough, opaque surface, a certain degree of light is still reflected from the brighter side of the material because "everything is shiny" in the physically-based rendering model of the real world. Tesselation is used to generate an object mesh from a heightmap and normal map, creating greater detail.
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Author CaliCoastReplay

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I, the copyright holder of this work, hereby publish it under the following license:
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Date/TimeThumbnailDimensionsUserComment
current01:10, 19 January 2017Thumbnail for version as of 01:10, 19 January 2017687 × 647 (667 KB)CaliCoastReplay (talk | contribs)User created page with UploadWizard

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