File:Terraplan10.png
Original file (1,600 × 1,200 pixels, file size: 1.09 MB, MIME type: image/png)
Captions
Summary[edit]
DescriptionTerraplan10.png |
English: Terrestric planet, habitable, Earth-like |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.8 source code
//
//## habitable terrestric planet
//## pov-ray source code
//## 28.9.2020 v 0000.0001
//
- include "functions.inc"
default { finish { ambient 0.000002 diffuse 0.7 } }
camera {
location <0,0,-5>
angle 35
look_at 0
}
light_source {
<1,1,-1>*10000000
// color rgb <1.00, 0.71, 0.42>*1
color rgb <1.00, 0.93, 0.89>
}
#declare Earth_Radius=1;
- declare Media_Intensity=0.15*100;
//#declare Media_Emission=0.065*10;
- declare Media_Eccentricity=0.56;
- declare Atmosphere_Top=0.03;
//#declare Cloud_Brightness=0.42;
//#declare Light_Intensity=4.1;
- declare atm_samples= 20;
- declare fs_1= function {
pigment {
gradient y
// scale 2
translate y*1
}
}
- declare fd_1 = function {
pigment {
gradient y
sine_wave
}
}
- declare fk_1 = function {
pigment {
granite
octaves 1000
}
}
- declare fi_1= function {
pigment {
gradient y
sine_wave
}
}
- declare ground_texture1= texture {
pigment {
function {
(fs_1(x,exp(abs(y*0.6)),z).gray+fk_1(x,y,z).gray/2)*abs(fd_1(x,(y*1.5-0.25) ,z).gray)
//fd_1(x,(y*1.5-0.25),z).gray
}
octaves 2000
turbulence 0.1
color_map {
// [0 color rgb <0.38, 0.38, 0.38>]
[0.0 color rgb <0.17, 0.28, 0.10>/6]
[0.05 color rgb <0.17, 0.28, 0.10>/3]
[0.15 color rgb <0.28, 0.36, 0.11>]
[0.20 color rgb <0.28, 0.36, 0.11>]
[0.45 color rgb <0.83, 0.71, 0.51>]
[1.0 color rgb <0.91, 0.64, 0.44>]
}
}
normal {
// function {
// -1*fk_1(x,y,z).gray
// }
granite
octaves 3000
scale 0.3
turbulence 0.03
bump_size 0.3
}
}
- declare sea_texture1= texture
{
pigment {
// color rgbft <0.07, 0.45, 0.8, 0.1, 0.75>
color rgb <0.07, 0.45, 0.8>
}
finish {
// ambient 0.7*0.5
diffuse 0.06
// reflection {
// 0.1, 0.75
// 0.06,0.12
// falloff 2
// }
// conserve_energy
}
// pigment {color <0,0,0.2>}
}
- declare planet_texture1=
texture {
//granite
//wrinkles
agate
turbulence 0.2
octaves 2000
texture_map {
[0 ground_texture1]
[1/2 ground_texture1]
[1/2 sea_texture1]
[1 sea_texture1]
}
} // ... tex
- declare icepig1= function {
pigment {
gradient y
translate y*0.5
scale 2
}
}
- declare ice_texture1 = texture {
pigment {
function {
icepig1(x,y,z).gray-fk_1(x,y,z).gray/30
}
turbulence 0.2
color_map {
[0 color rgbt <1,1,1,0>]
[1/20 color rgbt <1,1,1,0>]
[2/20 color rgbt <0,0,0,1>]
[18/20 color rgbt <0,0,0,1>]
[19/20 color rgbt <1,1,1,0>]
[1 color rgbt <1,1,1,0>]
}
}
}
//#declare ice_texture2= texture {
//agate
//}
// planet
- declare planeta_surf1=object {
sphere {0,1}
texture {
planet_texture1
}
}
// ice
- declare planeta_ice1=object {
sphere {0,1.0005}
texture {
ice_texture1
}
}
#declare cloud_area_1=
pigment {
granite
turbulence 1
scale 1
pigment_map {
[0.0 color rgbt <1,1,1,1> ]
[0.3 color rgbt <1,1,1,1> ]
[0.4 granite scale 0.05
turbulence 2
color_map {
[0 rgbf <1,1,1,1>]
[0.7 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[0.5 granite scale 0.1
turbulence 5
color_map {
[0 rgbf <1,1,1,1>]
[0.4 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[1.0 color rgb <1,1,1> ]
}
} // pig
#declare cloud_area_2=
pigment {
//granite
bozo
turbulence 1
scale 200
pigment_map {
[0.0 color rgbt <1,1,1,1> ]
[0.3 color rgbt <1,1,1,1> ]
[0.4 granite scale 0.05
turbulence 2
color_map {
[0 rgbf <1,1,1,1>]
[0.7 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[0.5 granite scale 0.1
turbulence 5
color_map {
[0 rgbf <1,1,1,1>]
[0.4 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[1.0 color rgb <1,1,1> ]
}
} // pig
- declare clouds1= object {
sphere {
0,1.005
}
texture {
gradient y
turbulence 0.5
octaves 60
texture_map {
[0.0 pigment {cloud_area_2} finish {brilliance 0.4 diffuse 0.6} scale 0.5 ]
[0.5 pigment {cloud_area_1} finish {brilliance 0.4 diffuse 0.6} scale 0.5 ]
[1.0 pigment {cloud_area_2} finish {brilliance 0.4 diffuse 0.6} scale 0.5 ]
}
scale 2
translate x*1
// scale 2
}
}
- declare cloud1= texture {
pigment {
granite
octaves 60
turbulence 0.5
//scale x*3
color_map
{
[0 color rgbt <1,1,1,1> ]
[0.3 color rgbt <1,1,1,1> ]
[0.5 color rgbt <1,1,1,0> ]
[0.7 color rgbt <1,1,1,1> ]
[1.0 color rgbt <1,1,1,1> ]
}
} //pig
finish {
//ambient 0.1
brilliance 0.2
}
} // tex
- declare cloud2= texture {
pigment {
// agate
granite
// wrinkles
scale 0.25
sine_wave
octaves 60
turbulence 0.01
//scale x*3
pigment_map
{
[1.0 color rgbt <1,1,1,1> ]
[0.5 color rgbt <1,1,1,1> ]
[0.0 dents scale 0.1 color_map {
[0 color rgbt <1,1,1,1>]
[0.7 color rgbt <1,1,1,0.5>]
[0.73 color rgbt <1,1,1,0.5>]
[1 color rgbt <1,1,1,0>] }
]
}
} //pig
finish {
//ambient 0.1
brilliance 0.2
}
} // tex
- declare zonal_clouds1=object {
sphere {0,1.006}
//plane { z,0 }
texture {
gradient y
// turbulence 0.15
turbulence 0.5
// scale y*1/4
sine_wave
texture_map {
[0/6 pigment {color rgbt <1,1,1,1>} ]
[1/6 cloud1 ]
[2/6 pigment {color rgbt <1,1,1,1>} ]
[3/6 cloud2 ]
[4/6 pigment {color rgbt <1,1,1,1>} ]
[5/6 cloud1 ]
[6/6 pigment {color rgbt <1,1,1,1>} ]
}
scale 2
translate y*-1
}
}
#declare Density1= density{
spherical
ramp_wave
#declare mm = 0.0;
#declare nn = 1.0;
#declare deltamm=0.01;
#declare pp= 1.0;
#declare rr=1.00;
color_map {
#while(mm <= 1.0)
#declare rr=nn/2 ;
#declare ex2=exp(-(nn-0.2)*10)*7;
#declare rr=ex2;
#declare cc=<rr,rr,rr*1.8>;
#declare qq=mm*Atmosphere_Top;
[qq rgb cc]
#declare mm=mm+deltamm;
#declare nn=nn-deltamm;
#end
}
} // en
// Atmosphere 2: density function
- declare Density2=density { function
{
exp(-6.7*(sqrt(x*x+y*y+z*z) -1.00001)/0.05 )/1000
}
}
- declare Mat_Atm =
material {
texture {
pigment {
color rgbt <1.0, 1.0, 1.0, 1.0>
}
}
interior {
media {
method 3
scattering { 5 color rgb <0.2, 0.4, 1>*Media_Intensity*0.7/2 eccentricity Media_Eccentricity }
emission <0.2, 0.4, 1>*0.5/100
// scattering { 5 color rgb <0.2, 0.4, 1>*Media_Intensity*10 eccentricity Media_Eccentricity }
// emission <0.2, 0.4, 1>/50000
// samples 20,20
samples atm_samples // increase = more precise
//intervals 1
density {
Density1
// Density2
}
}
}
}
- declare atmos1=difference {
sphere {
<0,0,0>, 1
}
sphere {
<0,0,0>, 1
scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top)
}
material { Mat_Atm }
scale Earth_Radius+Atmosphere_Top
hollow on
}
- declare atmos2=difference {
sphere {
<0,0,0>, 1
}
sphere {
<0,0,0>, 1
scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top)
}
material { Mat_Atm }
scale Earth_Radius+Atmosphere_Top
hollow on
}
union {
object {planeta_surf1}
object {planeta_ice1}
object {clouds1}
////object {zonal_clouds1}
////object {atmos2}
object {atmos1}
rotate y*180
//rotate <20,30,40>
}
Licensing[edit]
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- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 18:24, 28 September 2022 | 1,600 × 1,200 (1.09 MB) | Merikanto (talk | contribs) | Update | |
17:39, 28 September 2022 | 1,600 × 1,200 (1.11 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 15:20, 28 September 2022 |
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