File:Vertical FOV.jpg
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DescriptionVertical FOV.jpg |
English: The Vertical FOV in a game is how wide the view angle is. It is calculated off a vertical axis. The " yaw " axis. A vertical shaft. It is not calculated from the horizontal pitch axis, up and down. Pitch and Yaw as axis and FOV in degrees off of those axis. Basic geometry, an angle off of a point. Viewed from the top looking down, the point represent the center of the yaw axis with the field of view opening away from it. Half of the pages out there are all in error when they show horizontal FOV at the top and vertical FOV on one side. If you are going to do geometry... please... do it right! ;) |
Date | |
Source | Own work |
Author | Netweezurd |
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 19:41, 6 December 2017 | 2,000 × 1,100 (66 KB) | Netweezurd (talk | contribs) | I'm talking about "Vertical_FOV", maybe my "pretty picture" should say "Vertical_FOV" on it... ~~~~ | |
18:33, 6 December 2017 | 2,000 × 1,000 (88 KB) | Netweezurd (talk | contribs) | User created page with UploadWizard |
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