File talk:MovableBridge thrust.gif

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POVRay source file[edit]

To render the scene file below, two include files (vehicles.inc and puppet.inc) are required.

//movable bridge -- 5:thrust bridge (retractable bridge)
//for POV-Ray3.6 (created by MacMegaPOV)
//by Y tambe
//You can use this source file under either GFDL or CC-by-sa (dual license)
//You can use the images you render as free.

#include "puppet.inc"
#include "vehicles.inc"

//camera
camera {
    angle 15
    location <0.0, 0.0, 40>
    look_at <0.0, 0.0, 0.0>

    rotate -20*x
    rotate -10*y
}

//lights
light_source {//main light
    <0, 50,10>
    rgb <1, 1, 1>
    shadowless
}
light_source {//sub
    <0, 0,100>
    rgb <1, 1, 1>*.2
    shadowless
}

//for animation

#declare shipPos = (clock -0.35)*90;

#declare counter = clock;

#switch (clock)
    #range (0.0, 0.2)
        #declare counter = clock *5;
        #break
    #range (0.2, 0.4)
        #declare counter = 1;
        #break
    #range (0.4, 0.6)
        #declare counter = (0.6-clock)*5;
        #break
    #range (0.6, 1.0)
        #declare counter = 0;
        #break
    #default
        #declare counter = 0;
        #break
#end


//puppetPos

#switch (clock)
    #range (0.0, 0.2)
        #declare puppetPos = 7-1.8*clock*(15/1.8);
            #declare walk = sin( (clock-0.2)*2*pi*8);
            #declare pAngle = array[6] {15*walk, -10*walk, 30*walk,-30*walk,-60*walk,60*walk};
        #break
    #range (0.2, 0.55)
        #declare puppetPos = 4;
        #declare pAngle = array[6] {min(60, max(-50, atan2( (clock -0.35)*85,4)/pi*180 ) ),0,0,0,0,0}
        #break
    #range (0.55, 0.6)
        #declare puppetPos = 4;
        #declare pAngle = array[6] {0,0,0,0,0,0}
        #break
    #range (0.6, 1)
        #declare puppetPos = 4-2.5*(clock-0.6)*10;
            #declare walk = sin( (clock-0.6)*2*pi*8);
            #declare pAngle = array[6] {15*walk, -10*walk, 30*walk,-30*walk,-60*walk,60*walk};
        #break
    #default
        #declare puppetPos = 9;
        #declare pAngle = array[6] {0,0,0,0,0,0}
        #break
#end

//#declare counter = 0;

#declare bridgeTexture = texture{
    pigment{color rgb <0.8,0.0,0.2>}
    finish{ambient 0.2 diffuse 0.8}
}

#declare roadTexture = texture{
    pigment{color rgb 0.6}
    finish{ambient 0.2 diffuse 0.8}
}

//movable parts
union{

union{
    box{<-5.0,-0.05,-1>, <3, 0.15, 1>}
    box{<2.8,0.0,-.99>, <-2.8,0.35,-0.95>}
    box{<2.8,0.0,0.99>, <-2.8,0.35,0.95>}

    translate -4.6*counter*x
}

    texture{bridgeTexture}    
}

//static parts and road
union{
    box{<-2.25,-0.05,1.1>,<-999,-0.4,-1.1>}
    box{<-2.25,-0.05,1.1>,<-9,0.20,1.02>}
    box{<-2.25,-0.05,-1.1>,<-9,0.20,-1.02>}

    box{<2.25,-0.05,1.1>,<999,-0.4,-1.1>}
    box{<2.25,-0.05,1.1>,<9,0.20,1.02>}

    box{<3.05,0.15,1.1>,<999,-0.4,-1.1>}

    box{<2.25,-0.05,-1.1>,<9,0.20,-1.02>}


    cylinder{-0.2*y,-2*y,0.1 translate <2.5,0,0.8> }
    cylinder{-0.2*y,-2*y,0.1 translate <2.5,0,-0.8> }
    cylinder{-0.2*y,-2*y,0.1 translate <-2.5,0,0.8> }
    cylinder{-0.2*y,-2*y,0.1 translate <-2.5,0,-0.8> }

    texture{roadTexture}
}

difference{
//ground
    union{

        prism{
            linear_sweep
            cubic_spline
            20,    -20,
            7,
            <2,1>,<2,-1>,<-2,-1>,<-2,1>,<2,1>,<2,-1>,<-2,-1>
            scale <2,2,2>
            rotate 90*x
            translate -2.5*y
            translate -8*x
        }

        prism{
            linear_sweep
            cubic_spline
            20,    -20,
            7,
            <2,1>,<2,-1>,<-2,-1>,<-2,1>,<2,1>,<2,-1>,<-2,-1>
            scale <2,2,2>
            rotate 90*x
            translate -2.5*y
            translate 8*x
        }

        texture{
            pigment{color rgb <0.3,0.5,0.1>}
            finish{ambient 0.2 diffuse 0.8}
            normal{bozo 5 scale 0.2}
        }
        }
    box{<999,-0.4,1.1>,<-999,1,-1.1>}
}


object{Ship
    translate shipPos*z
}

object {puppet(pAngle[0], pAngle[1], pAngle[2], pAngle[3], pAngle[4], pAngle[5])
    translate (1.85+0.15+0.5)*y
    scale 0.25
    rotate -90*y
    translate <puppetPos,0,0>
}

plane{y,-1.5
    texture{
        pigment{color rgbt <.3,.6,1,0>}
        finish{ambient 0.5 diffuse 0.7}
        normal{
            bozo 5
            scale <0.2,0.2,1>
            }
        }
}