Action-Identity-in-Style-Simulation-Systems-Do-Players-Consider-Machine-Generated-Music-As-of-Their-Audio6.oga (Ogg Vorbis sound file, length 9.1 s, 88 kbps)
|Source||Audio file from Khatchatourov A, Pachet F, Rowe V (2016). "Action Identity in Style Simulation Systems: Do Players Consider Machine-Generated Music As of Their Own Style?". Frontiers in Psychology. DOI:10.3389/fpsyg.2016.00474. PMID 27199788. PMC: 4859091.|
|Author||Khatchatourov A, Pachet F, Rowe V|
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|current||09:40, 23 May 2016||9.1 s (98 KB)||Open Access Media Importer Bot||Automatically uploaded media file from Open Access source. Please report problems or suggestions here.|
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|Completed 00:48, 5 December 2017||1.0 s|
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|Software used||Xiph.Org libVorbis I 20140122 (Turpakäräjiin)|
|Date and time of digitizing||2009|