User:D3x0r

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Introduction

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Software developer/gifted and talented independant researcher from way back; math/science/quantum physics/instantaneous information transmission/graphics/...

For more info please see [1]


Current Work

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Developing This physics playground thing... github.com/d3x0r/STFRPhysics ... using dual log quaternions - or a curvature around a point and velocity in a direction.


Suggested further reading

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Please also refer to electron fractionalization, and the heat-photon absobtion which can restitute it to a regular phase; matter cannot be created or destroyed, but matter can be split, and absorb energy to be new matter (lower energy, higher matter)... we KNOW that matter can become energy, but REALLY what IS the fun in that? Well some day someone will realize that's what a lot of 'free' energy devices are... with a certain balance of + and minus we could really have a handle on this global warming thing.


[[1]]



	if( right ) {
		const q = this;
		//this.update();
		if( !del ) del = 1.0;
		const nt = this.nL;//Math.abs(q.x)+Math.abs(q.y)+Math.abs(q.z);
		const s  = Math.sin( 2*del * nt ); // sin/cos are the function of exp()
		const c = 1- Math.cos( 2*del * nt ); // sin/cos are the function of exp()
	        
		const qx = q.nx; // normalizes the imaginary parts
		const qy = q.ny; // set the sin of their composite angle as their total
		const qz = q.nz; // output = 1(unit vector) * sin  in  x,y,z parts.
	        
		const xy = c*qx*qy;  // 2*sin(t)*sin(t) * x * y / (xx+yy+zz)   1 - cos(2t)
		const yz = c*qy*qz;  // 2*sin(t)*sin(t) * y * z / (xx+yy+zz)   1 - cos(2t)
		const xz = c*qx*qz;  // 2*sin(t)*sin(t) * x * z / (xx+yy+zz)   1 - cos(2t)
		                          
		const wx = s*qx;     // 2*cos(t)*sin(t) * x / sqrt(xx+yy+zz)   sin(2t)
		const wy = s*qy;     // 2*cos(t)*sin(t) * y / sqrt(xx+yy+zz)   sin(2t)
		const wz = s*qz;     // 2*cos(t)*sin(t) * z / sqrt(xx+yy+zz)   sin(2t)
		                          
		const xx = c*qx*qx;  // 2*sin(t)*sin(t) * y * y / (xx+yy+zz)   1 - cos(2t)
		const yy = c*qy*qy;  // 2*sin(t)*sin(t) * x * x / (xx+yy+zz)   1 - cos(2t)
		const zz = c*qz*qz;  // 2*sin(t)*sin(t) * z * z / (xx+yy+zz)   1 - cos(2t)
	        
		const basis = { right  :{ x : 1 - ( yy + zz ),  y :     ( wz + xy ), z :     ( xz - wy ) }
		              , up     :{ x :     ( xy - wz ),  y : 1 - ( zz + xx ), z :     ( wx + yz ) }
		              , forward:{ x :     ( wy + xz ),  y :     ( yz - wx ), z : 1 - ( xx + yy ) }
		              };
	}


D3x0r (talk) 20:19, 27 July 2020 (UTC)

  1. github.com/d3x0r