File:Street rat 8k (Sean Buckley via Poly Haven), smooth.stl

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Deutsch: 3D-Modell mit Texturierung einer Ratte, wahlweise mit Haaren. Das Modell selbst ist ein Mesh, die Texturen decken Farbkanäle, Normalenkarte, Ambient Occlusion, Rauheit und mehr ab. "AO" steht für Ambient Occlusion (Umgebungsverdeckung), "diff" für "diffuse", "metal" für die Metallizität, "Nor" für die Normal map (DX für DirectX-Anwendungen, GL für OpenGL-Anwendungen), "Rough" für die Rauheit, emissive für die Verteilung der Emissionen von Licht.
English: 3D model with texturing of a rat, optionally with hair. The model itself is a mesh, the textures cover color channels, normal map, ambient occlusion, roughness and more. "AO" stands for Ambient Occlusion, "diff" for diffuse, "metal" for metallicity, "Nor" for Normal map (DX for DirectX applications, GL for OpenGL applications), "Rough" for roughness, emissive for the distribution of emissions of light.
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current16:10, 12 September 2023Thumbnail for version as of 16:10, 12 September 20235,120 × 2,880 (174.61 MB)PantheraLeo1359531 (talk | contribs)c:User:Rillke/bigChunkedUpload.js: Kantiger und kleiner
15:59, 12 September 2023Thumbnail for version as of 15:59, 12 September 20235,120 × 2,880 (698.44 MB)PantheraLeo1359531 (talk | contribs)c:User:Rillke/bigChunkedUpload.js: =={{int:filedesc}}== {{Information |description={{de|1=3D-Modell mit Texturierung einer Ratte, wahlweise mit Haaren. Das Modell selbst ist ein Mesh, die Texturen decken Farbkanäle, Normalenkarte, Ambient Occlusion, Rauheit und mehr ab. "AO" steht für Ambient Occlusion (Umgebungsverdeckung), "diff" für "diffuse", "metal" für die Metallizität, "Nor" für die Normal map (DX für DirectX-Anwendungen, GL für OpenGL-Anwendungen), "Rough" für die Rauheit, emissiv...

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