File:Gametronics Proceedings.djvu

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Original file(1,174 × 1,500 pixels, file size: 33.77 MB, MIME type: image/vnd.djvu, 228 pages)

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Gametronics Proceedings  s:en:Index:Gametronics Proceedings.djvu  (Wikidata search (Cirrus search) Wikidata query (SPARQL)  Create new Wikidata item based on this file)
Title
Gametronics Proceedings
image of artwork listed in title parameter on this page
Volume 1
Publisher
Electronic Engineering Times
Description
Proceedings of the First Annual Gametronics ConferenceElectronic Engineering TimesElectronic Game Series GC-1
The Gametronics conference was held from January 18th to the 20th 1977 at the Hyatt House hotel in Burlingame, California. This book features photos, visuals, and written speeches given by people involved in the electronics industry, mainly pertaining to electronic video games. Arcade machines, home systems, and the early home microcomputers are represented in various forms with a particular emphasis on evolving technology like the microprocessor.
Table of Contents
I. Television Games: Their Past, Present and Future by Ralph H Baer, Sanders Associateggs (Pages 7-30)
II. An Approach to Microprocessor-Cased Game Architecture by Kam Li, Signetics Corporation (Pages 31-44)
III. Applying the F8 Microcomputer Family to Games by Ronald L Baldridge, Mostek Corporation (Pages 45-65)
IV. Capabilities and Limitations of Video Gaggme Interconnection Systems by Robert L. Shay, Jr., AMP (Pages 65-76)
V. Game Power Supply Considerations by James F. McNulty, Adtech Power Inc. (Pages 77-88)
VI. A Home Video Game Cartridge Connector System by Robert M. Bogursky, Burndy Corporation (Pages 89-108)
VII. Electronic Games: Technology Drives Market Explosion by Jeff D. Montgomery (Pages 109-114)
VIII. The Trazor -- A New Input Device by William Pepper, Jr., Peptek Inc. and Alan J. Rider, Reston Consulting Group, Inc. (Pages 115-120)
IX. Video Portrait Systems by Glen R. Southworth, Colorado Video, Inc. (Pages 121-128)
X. TV Game Design: Parameters, Pitfalls, Potentials by Stephen Beck, Consultant (Pages 129-146)
XI. TV Games and the FCC by Daniel J. Norton, Sanders Associates Inc. (Pages 147-152)
XII. Advantages and Disadvantages of Microprocessors in Coin-Operated Games by Charles McEwan, Ramtek (Pages 153-154)
XIII. Connectors and Switches for Use in Games by Dick Pierce, Molex, Inc. (Pages 155-158)
XIV. TV Game Background by Jerry Eimbinder, Electronic Engineering Times (Pages 159-165)
XV. Trends in TV Games by Jerry Eimbinder, Electronic Engineering Times (Pages 166-173)
XVI. Video Game Controllers by Victory Kley, I Corp. (Pages 174-184)
XVII. The Six-In-One TV Game Chip by Les Penner, General Instrument Corp. (Pages 185-208)
XVIII. Part 1: Game Categories; Part 2: Game Types by Jerry Eimbinder, Electronic Engineering Times (Pages 209-224)
Language English
Publication date January 1977
publication_date QS:P577,+1977-01-00T00:00:00Z/10
Source Internet Archive identifier: GamtronicsProceedings
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Licensing[edit]

This work is in the public domain in the United States because it was published in the United States between 1929 and 1977, inclusive, without a copyright notice. For further explanation, see Commons:Hirtle chart as well as a detailed definition of "publication" for public art. Note that it may still be copyrighted in jurisdictions that do not apply the rule of the shorter term for US works (depending on the date of the author's death), such as Canada (50 p.m.a.), Mainland China (50 p.m.a., not Hong Kong or Macao), Germany (70 p.m.a.), Mexico (100 p.m.a.), Switzerland (70 p.m.a.), and other countries with individual treaties.

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current07:28, 25 September 2018Thumbnail for version as of 07:28, 25 September 20181,174 × 1,500, 228 pages (33.77 MB)Einstein95 (talk | contribs)Imported from Internet Archive by the IA Upload tool job queue

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