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Toontown Online


1. Table Of Contents


I. Introduction I2. Version History

II. Storyline

III. Controls

IV. Gags IV2. Throw IV3. Squirt IV4. Toon-Up IV5. Sound IV6. Lure IV7. Drop IV8. Trap

V. Step-By-Step Guide V2. Create-A-Toon V3. Toontorial V4. Toontown Central V5. Donald Docks V6. Daisy Gardens V7. Minnie's Melodyland V8. The Brrrrgh V9. Donald's Dreamland

VI. Finishing Your Laff VI2. Goofy's Speedway VI3. Fishing VI4. Gardening VI5. Mini-Golf

VII. The Cog HQs VII2. Sellbot HQ VII3. Cashbot HQ VII4. Lawbot HQ VII5. Bossbot HQ

VIII. Trolley Games

IX. Shticker Book IX2. Options IX3. Districts IX4. Map IX5. Gags IX6. Gag Training IX7. Cogs IX8. Toontasks IX9. Fishing IX10. Cog Suits IX11. SOS Toons IX12. Racing IX13. Gardening IX14. Mini-Golf

X. Glitches Xa. 'Gray Space' Xb. Glitches


===================================================================[edit]

II. Storyline==================================================================

===================================================================[edit]

You are thrust into the chaotic world of Toontown, as one of nine animals, known as Toons. Evil cogs have invaded, and are trying to make the happy world of Toontown gloom.

The toons have decided to fight back, with weapons known as gags. The average cog can't take more than a few laughs, and it will explode against the cogs. Your goal in Toontown is to fight back, and save the world from gloom tyranny.

In order to survive, you need a laff-meter. At the beginning, you start with 15-laff. At the end, you will be a veteran toon with a max of an ever expanding 137-laff. If your current laff falls to 0, game over. You go sad and return to the city known as a 'playground', where your laff will come back soon.

Along the way, there's more fun things to do than battle, 'cogs' all day. There are games and activites updated every year or so. There's house building, 'doodle' (your pet) training, fishing, mini-golfing, gardening, mini-games and even Go-Kart Racing.


===================================================================[edit]

III. Controls==================================================================

===================================================================[edit]

To get around in Toontown, you need to move around. Whenever a panel pops up, you click it - but you can't walk around clicking panels, can you?

The basic arrow keys are used to moved around. Up will move you forward. Left will rotate your toon (without moving) left. Right will rotate you the other way. Down will move you backwards, slightly - not as fast as forward. You can combine them such as Up and left to go in a slightly different direction.

Control (Ctrl) will make you jump. You can do a running jump by running forward and pressing control. You can move in a jump by pressing an arrow key after you jump. And most importantly, for long jumps - you can do a running jump while moving in a jump.

Those are the basic controls. There are a few extras. For example, Escape (ESC) and F7 will open your Shticker Book (described later). F8 will open your friend panel. F9 will take a Screenshot of the game. F1 and F2 will show you your latency, and location - mostly used for programming, you won't be using those.

Home and End will display Shitcker Book pages without opening it, so you can move around while looking at your gags or Toontasks. Home will display a panel that shows your gags. End will show your Toontasks (described later)

As a side note, it is possible to play Toontown using a game controller, but that requires a computer attatchment, and honestly I am not sure how to.


===================================================================[edit]

IV. Gags=======================================================================

===================================================================[edit]

Gags are your arsenal of one-time use weapons against the cogs. To buy gags, you go to a Gag Shop in every playground (Except for Chip and Dales and Goofy Speedway) and approach the Clerk. Since this is a multiplayer game, in popular playgrounds and districts, you may have to wait behind other ral-life players as only two people are allowed to buy gags at one time.

You buy gags by clicking on each panel, they cost 1 'jellybean' (the currency of Toontown) each.

Each gag starts out as a Level 1 of a class. There are 7 gag classes: Toon-Up, Trap, Lure, Sound, Throw, Squirt, and Drop. After you use a gag, that gag class (the class is known as a gag track) will get experience points.

For a level 1 gag, 1 point. For a Level 2 gag, 2 points and so on. There are certain factors that multiplay how much you get, but that's explained in the latter sections.

A max level 7 gag is a special one. You can only carry one of it, yet it doesn't take up space in your gag pack. They affect all cogs at once, and you can't buy them. Every 500 gag EXP Points, after unlocking the level seven gag, you get it. If you haven't used your current one for that track, it will save until you do.

Here is some information on each 'track'. Note you will get six gag tracks, and you don't get the 6th one until 61-81 (Depends on extras you do) laff.

At first, you can only carry 20 gags. Near the end, you can carry 80. Certain Toontasks allow you to get bigger backpacks.

There is also a Gardening Boost. If you harvest gags, even those that aren't harvested will get an organic boost. More explained in the gardening section.

=============[edit]

IV2. Throw===============

=============[edit]

Throw is first unlocked as the first of two gag tracks you get. Throw has decent accuracy, and slightly high damage to make up for it's accuracy.

Gag Levels: Level 1 Cupcake [Max 6 damage] Level 2 Fruit Pie Slice (10 EXP) [Max 10 damage] Level 3 Cream Pie Slice (50 EXP) [Max 17 damage] Level 4 Fruit Pie (400 EXP) [Max 27 damage] Level 5 Cream Pie (2000 EXP) [Max 40 damage] Level 6 Birthday Cake (6000 EXP) [Max 100 damage] Level 7 Wedding Cake (10000 EXP)[Max 120 damage]

Throw affects one cog at once. Here is a new damage multiplier. For each Throw gag used, it is given 1.2x damage.

(Gag 1 + Gag 2 + Gag 3 + Gag 4 = Z) X = A + (Z / 5).

So, that means if I replaced it for 4 cupcakes: (Toontown uses a 5 and above system for decimals)

X = 6 x 4 (24)

X = 24 + ( 24 / 5)

X = 24 + (4)

X = 24 + 4

X = 28.


So using the same gag can influence damage.


==============[edit]

IV3. Squirt===============

==============[edit]

Squirt is the first of two gags you get from the Toontorial. Squirt has higher accuracy than Throw, but does slightly less damage.

Level 1 Squirting Flower [Max damage 4] Level 2 Glass of Water (10 EXP) [Max damage 8] Level 3 Squirt Gun (50 EXP) [Max damage 12] Level 4 Seltzer Bottle (400 EXP) [Max damage 21] Level 5 Fire Hose (2000 EXP) [Max damage 30] Level 6 Storm Cloud (6000 EXP) [Max damage 80] Level 7 Geyser (10000 EXP)[Max damage 105]


Squirt affects 1 cog at once. It uses the same multiplier for Throw.


===============[edit]

IV4. Toon-Up===============

===============[edit]

Toon-Up is unlocked as a choice at the end of the latter Toontorial. You get to have it if you chose it after Toontown Central. You also get to choose this if you didn't, as the 3rd and 4th choice.

Toon-Up is slightly different. Instead of damaging the cogs, it will heal toons. Some toons think it is a must-have and refuse to go if you lack it at later laff levels, so it's reccocmended to choose it just to avoid getting picked on. Some people consider Toon-Upless a challenge.

Level 1 Feather [Max heal 10] Level 2 Megaphone (20 EXP) [Max heal 18 divided by toons] Level 3 Lipstick (200 EXP) [Max heal 30] Level 4 Bamboo Cane (1000 EXP) [Max heal 45 divided by toons] Level 5 Pixie Dust (2000 EXP) [Max heal 70] Level 6 Juggling Cubes (6000 EXP) [Max heal 120 divided by Toons] Level 7 High-Dive (10000 EXP)[Max heal 205 divided by Toons]

Toon-Up doesn't affect the toon(s) at once. They do it in order by level of gag (lowest first) and then random for the same level.


==============[edit]

IV5. Sound================

==============[edit]

Sound is unlocked as a choice at the end of the latter Toontorial. You get to have it if you chose it after Toontown Central. You also get to choose this if you didn't, as the 3rd and 4th choice.

Sound is also slightly different. Except for Level 7s, this is the only gag that affects all cogs at once. Since this is the quickest way to defeat, higher levels think this is also a Must-Have.

Level 1 Bikehorn [Max 4 damage] Level 2 Whistle (40 EXP) [Max 6 damage] Level 3 Bugle (200 EXP) [Max 9 damage] Level 4 Aoogah (1000 EXP) [Max 14 damage] Level 5 Elephant (2500 EXP) [Max 21 damage] Level 6 Foghorn (7500 EXP) [Max 50 damage] Level 7 Opera Voice (10000 EXP)[Max 90 damage]

Sound has the same multiplier as Squirt and Throw. Although it's the same for each individual cog, meaning same type gag boost racks up more TOTAL damage than other same type gag boosts.

==============[edit]

IV6. Lure=================

==============[edit]

Lure is unlocked as a choice at the beginning of Donald's Dock. It is unlocked if you chose it after Donald's Dock.

Lure is quite different - it doesn't damage or heal. Instead, it gives Lure status to the cogs. It will keep them in a state where they don't attack for a certain amount of turns. They awaken if attackd, and Drop always misses Lured cogs. There is a major 1.5 multiplier for Throw or Squirt. Sound will wake it up without a boost or Lure experience for the user, so it's considered rude to use Sound on a lured cog. Bills affect one cog, while other affect all cogs.

Level 1 1$ Bill [Two turns] Level 2 Magnet (20 EXP) [Two turns] Level 3 5$ Bill (100 EXP) [Three turns] Level 4 Big Magnet (1000 EXP) [Three turns] Level 5 10$ bill (2000 EXP) [Four turns] Level 6 Hypno Goggles (6000 EXP) [Four turns] Level 7 Presentation (10000 EXP) [Five turns]

Lure genericly has low accuracy, but when maxxed it has high. It is hard to raise but generally becomes more addicting.

==============[edit]

IV7. Drop=================

==============[edit]

Drop is unlocked as a choice at the beginning of Donald's Dock. It is unlocked if you chose it after Donald's Dock.

Drop is one of the highest damaging gags in the game, but the lowest accuracy. It has a 1 in four chance without help to hit with a level 1, and a about a 3 in 5 chance of hitting at Level 7, without help. Drop never hits Lured cogs.

Level 1 Flower Pot [Max 10 damage] Level 2 Sand Bag (20 EXP) [Max 18 damage] Level 3 Anvil (100 EXP) [Max 30 damage] Level 4 Big Weight (500 EXP) [Max 45 damage] Level 5 Safe (2000 EXP) [Max 60 damage] Level 6 Piano (6000 EXP) [Max 170 damage] Level 7 Toontanic (10000 EXP)[Max 190 damage]

Drop has the same boost as throw and squirt. It affects one cog except for the Toontanic.

=============[edit]

IV8. Trap================

=============[edit]

Trap is unlocked as a choice at the beginning of Minnie's Melodyland. It is unlocked if you choose it at the end of Minnie's Melodyland, and at the end of The Brrrrgh if you don't choose it at Melodyland.

Trap is the strongest in the game, it can one hit destroy the strongest level cog in the game at Level 7. And it has perfect accuracy! But, they can only be activated if you Trap first, then Lure making it a two part gag.

Level 1 Banana Peel [Max 12 damage] Level 2 Rake (20 EXP) [Max 20 damage] Level 3 Marbles (100 EXP) [Max 35 damage] Level 4 Quicksand (1000 EXP) [Max 50 damage] Level 5 Trapdoor (2000 EXP) [Max 70 damage] Level 6 TNT (6000 EXP) [Max 180 damage] Level 7 Train Tracks (10000 EXP) [Max 192 damage]

Only one trap per cog can be used at once. If two Traps are used, both Traps dissapear.


===================================================================[edit]

V. Step-By-Step Guide==========================================================

===================================================================[edit]

This guide will show you basically what happens during your life-time. This does not contain spoilers.


=============[edit]

V2. Make-A-Toon==========

=============[edit]

When you click on, New Toon, you will go to the Make-A-Toon spot. What you make does not affect direct gameplay, and cannot be changed except for the clothes. When you start up the Make-A-Toon, click on Mickey to make a boy, or Minnie to make a girl.

You will choose your species first. There are (As of 2007) Cats, Dogs, Horses, Rabbits, Mice, Ducks are the original 6. Every year they add more species by an election. These elected toons are availible: Monkeys, Bears, Pigs.

Along with your species, you choose body type and leg types. These do not affect running abilities. A short, fat toon runs as fast as a lanky, long leg toon.

After that, you give your Toon a color. There's a secret to make a black cat, but that's an extra only availible on Halloween. Again, colors do not make a difference although you can't change it after.

Next, you give your Toon clothes. These do not matter much as you can buy clothes later in the game.

Lastly, you give your Toon a name. These do not affect you in game except what NPCs call you, but some people consider naming very special. You can come up with a name from the generator, which is full of wacky names. Click random to get a random name. You can also type it in, but it's limited. No foul language, and only uppercase and lowercase letters. Sometimes numbers are allowed.

Now, you will be taken into the Toontorial.


==========[edit]

V3. Toontorial========

==========[edit]

Since the game is relatively simple, so is the Toontorial. You are transported to Tutorial Tom by Mickey, and he teaches you how to come. After you walk toward him, he will tell you about the cogs. After that, he gives you a laff meter.

All of a sudden, he notices a cog outside, it is a Flunky. You exit via door (walk toward it, and it opens by itself) and then approach the Flunky to engage in battle. It is impossible to die unless by glitch, so don't worry.

You will use your gags in battle - Throw and Squirt. Either one doesn't matter. After you complete it, you will be able to go to the next Toon Headquarters. There is one on every street, and every playground.

Head over there in the door, and for completing your 'Toontask', a mission gave to you by an HQ Toon, you get a Shitkcer Book. You open it and click the arrows to advance. More on the Shticker Book explained in the Shticker Book section.

As you lrave, a toon (an NPC, non-playable-charcter - a computer) named Flippy will talk to you. You can't so, he gives you a Speedchat. Speedchat is a chat that is safe for kids, a click from a bunch of choices. You can also get Secret Chat, where you exchange True Friend codes to talk (with a very good censor)

While this is officially the end of the Toontorial, you're still controlled.

Now you have to do a Trolley Game. At the end of the playground is a Trolley. Approach it to hop on. There is information about Trolley Games in the Trolley Game section.

After that, go to the HQ once again, and turn in your task. Now you have to battle a little bit more. Your next mission is to recover an eraser from cogs. While normally it's random whether after a cog, you get the item or not, but this is a 100% chance. Go out a Street, and defeat your first cog.

Go back to the HQ. You can do it via Shticker Book, click Go Back To Playground to go to the playground. You can walk by hand, or you can simply walk to the HQ in the center.

If you haven't already, you will be asked to make a friend. Simply click a blue toon label and ask to be their friends. If they say yes, return to the HQ.

Now, you have to call Clearabelle at your estate. Go to your Map, and click Go to House. There is much to do at your house, but it's explained in the latter sections. Call Clearabelle at wherever your phone is placed. You probably can't afford anything, so hang up and return to the playground.

Here is your final Toontorial task. First you must go to Flippy. He's at the playground in Toontown Central. Go to the platform with all the buildings and at the center is his building. Talk to him and receive a task - defeat four cogs. Go to any street and complete your mission.

Now, he will want you to defeat four of a specific type - Bossbot, Sellbot, Cashbot or Lawbot. For Sellbots, Punchline Place. For Lawbots, Loopy Lane. For anything else, Silly Street.

After that, he wants you to go to a random person. After you go there, he will ask if you would like Toon-Up, or Sound. Both are nice gags, and you can choose the other at a later point in the game.

Of course, it's not that easy. You need to complete 15 mini-tasks, and a final long task for it. Continued in Toontown Central.

Congratulations, your real Toontown starts!


=========[edit]

V4. Toontown Central=

=========[edit]

There's a variety of tasks in Toontown Central. Since tasks are now random, I will give you open-ended, the rest is up to you.

You want to complete the Professor Pete task first, 5 Level 2 + cogs is just tedious, but not nesseccarily hard. You'll get a good boost. You can also get an easy two boost from fishing, a good half-hour usually gives you around 20 fish.

Now, you want to hunt down easy tasks - for the Tracks there's often five or six different tasks. Instead of 4 cogs, look for something like one Bottom Feeder.

After you complete all mandantory tasks, you will be given your final task, a series of about eight. It requires a lot of delivering though, so it's not hard.

At the end, you will get your Toon-Up or Sound, Level 1 fresh out of the box. You should try balancing it with your other gags, even if it is hard to raise. If you struggle using it, go back to Toontown Central and use your gag, it'll be easier. It's reccocmended you have Level 3 or higher Throw and Squirt too.


========[edit]

V5. Donald's Dock===

========[edit]

Now, head to Donald's Dock from Punchline Place once you're done training. Once you're in the street, go to your Shticker Book and select 'Go to playground'.

You want to choose the Gag Track task. After completing the simple tasks, you will be given the choice of Lure, or Drop. Both are also nice gags, and you can choose the one you didn't later.

After that, you'll notice a new task: Defeat a cog building. Cog buildings are located on streets, and contain waves of slightly stronger cogs. Go in with a group, or else you'll probably go sad.

Now, there's a new task you'll want to get quick - Carry two Toontasks. It allows you to literally multi-Toontask. You can do two at once, so you can try stuff like 2 Bottom Feeders and 5 Cogs, your 2 Bottom Feeders count toward your 5 Cog total.

After you complete all the mandantory tasks, it's time for the final one. For this, you must have a Squirt Gun. After everything, you finally get your 4th Track.

Before you go to Daisy's Gardens, there's a huge challenge awaiting you there, so make sure your gags are up to par. Your Throw and Squirt should be Level 4. Your Toon-Up/Sound should be level 2 or 3, or else it'll be practically useless where the cogs will reach level 7 or higher. You even have a task there that asks you to defeat at least two Level 7 cogs, so build up.

Get your Lure/Drop to Level 2, even if it's hard. It'll take a while, but the second level is a WHOLE lot easier than the first, so do it early.


=========[edit]

V6. Daisy's Gardens==

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Daisy's Gardens lacks a gag track task, so you don't need to worry as much for the extra tasks. But unfortunatley, there are some pretty hard tasks here to make up for it, so be on the look out.

The tasks get a lot tougher. Now they're looking for some two or three floor buildings now. It's reccocmended you get some active friends around or abut ove your laff to help every once and a while.

You might want to start doing Just for Fun tasks now, as you can carry more Toontasks and the rewards are nicer. Effects last about 2 hours to a day, so have fun with them. Jellybean tasks might start reaching 100 jellies per task.

Now there are two memorable sets of task. The first one is Cog HQs. Cog HQs are cog building factories where they have dangerous cogs. There is the boss called the Vice President, but you need a Suit first. You get suits by doing factories. More on this in the Sellbot HQ section.

The tasks require you at first to simply defeat a cog there, but they later get to defeating about ten. You can try a factory with some decent level toons. Near the end you WILL be required to conquer a factory, so laff and gag up.

Another memorable Toontask is those Leagle Eagles. You have to recover a two keys from Leagle Eagles. On top of that, there's a good chance you'll not find a key from it, and Leagle Eagles are tough enough. Note that Leagle Eagles only appear in buildings, mostly 3 stories or higher.

After all the mandantory tasks, you're done. Now it's time for Melodyland. But first, make sure your gags are again up to par.

Your Throw and Squirt, or at least your Throw should be level 5. There's a task that requires a Cream Pie, so that's why. Toon-Up or Sound should be alot easier to do now, so it should be late Level 3 for Sound and Level 4 for Toon-Up. Level 3 now should be Lure or Drop, this is the point where it becomes a LOT easier. Remember, higher is always better.


============[edit]

V7. Minnie's Melodyland=

============[edit]

At the begginning, once again, you choose a gag track. This time you get a choice between Toon-Up/sound, whichever you didn't choose, and a new one, Trap. I reccocmend Toon-Up/Sound, because Toons will start to get upset about toons not having it. Trap is, however, the strongest gag, so choose wisely.

There's a pretty tough task of getting the Cream Pie, not the Slice. If you struggle, go into the Factory or a Cog Building and use mostly Throw, for the fastest multipliers. After that, work on re-balancing your gags again, if your gags fall behind because of this.

There's also a task of carrying 3 Toontasks here, jump at it. Now you can really speed up with it, because you can choose something like 4 Double Talkers, 2 Cog Buildings, and 20 Cogs - simply do Lawbot Buildings.

Also work on a feature known as your Cog Radar, by defeating many cogs. You can see which cogs and cog buildings are on the streets. It'll also speed up your tasks, especially specific cog types.

Near the end, after all the mandantory tasks, you'll be given your final Minnie task. It requires only about three buildings - one any story, one two story or higher, and one three story or higher.

After that, you'll get your Trap/Toon-Up/Sound. Now, again, your gags should be decent. Level 6 takes a while, so it's OK to be at Leve l5 Throw/Squirt. Level 4 Toon-Up/Sound, possibly Level 5. Level 4 or 5 Drop/Lure, it'll probably start to become addicting. Again, raise your new gag to Level 2 or 3. And one more time, higher is better.


======[edit]

V8. The Brrrrgh===

======[edit]

The Brrrgh is obviously tougher. The cogs on the streets can become Level 7, and you'll find you're first natural five-stories. Polar Place you don't even want to go, it's the toughest place in Toontown currently, tougher than Dream- land.

Now, you'll be introduced to the most annoying tasker ever, Lil' Oldman. Immediatley, you'll be given three or four tougher than Minnie's final tasks just to choose your gag tracks. After that, you have a choice of whatever's left.

This is the most important, because it tells you what gag you will never get. Choose wisely, and you'll begin you're first The Brrrrgh tasking.

The tasks aren't as hard as Li'l Oldman's, but still tough. But the rewards are getting better, such as more 3 laff boosts, and 60 gags. Again, pounce at the 4-Toontasks, the most you can carry.

The optionals are also good, and since you can carry four, you can do it. You will be given optional Apprentice Toontasks, where you battle with 25 or less laffers in Toontown Central. Effects will last for a few days now, which is good. And the Jellybeans are in the early hundreds.

While there is Lawbot HQ, it is quite too tough for you, so avoid it. Even the outside cogs reach Level 10, and the District Attourney's reach up to about forty or fifty cogs per DA.

After all the mandantory tasks, you will be given what is said to be the hardest Toontask in Toontown - Lil Oldman. He will require random tasks, but tough ones. I reccocmend you get your Sellbot Suit, because there are some tough Sellbots in mass amounts, so you can reach the most in the Vice President.

The final task is not random, not tough. But extremely tedious. You have to resuce 20 buildings. The best thing to do is to go to Donald's Dock or Daisy's Gardens where the buildings are weaker (Toontown Central rarely has buildings) and take them down with a group with a similar task.

After that, you FINALLY get your final gag track. One last time, prepare for the final Playground, Donald's Dreamland. I reccocmend you have Level 6 Throw or Squirt, both is preferable. Level 5 Sound/Toon Up (first ones), Level 4 or 5 Lure/Drop, Level 3 or 4 Trap/Toon-up/Sound and Level 2 of your newest gag. Try and start gardening, mini-golf and racing for some extra laff.

===========[edit]

V9. Donald's Dreamland=

===========[edit]

This is the longest playground in the game - you mature a minimum of 39 laff here, and leave a veteran toon. You start Cashbot HQ, where you fight the mighty CFO.

The first thing is to start getting Teleportation and Cashbot parts. Cashbot parts are given in 12 toontasks, for 12 parts. With four Toontasks, you can fit in a Jellybean/Gag pouch increase task or two in at the same time.

Here's where Just for Fun gets fun. Jellybeans are usually over two-hundred, and effects last a full week. You get more advanced Apprentices, and you stop getting Sellbot HQ tasks too.

After you get the Cashbot Parts, you'll face the CFO. It is described in more detail in the Cashbot HQ section. Now start to get Jellybeans and Gag Ups. Laff ups are important. Note that CFOs and VPs count in your Toontasks too, so it's great to mass Toontask Robber Barons, Loan Sharks, Minglers and Hollywoods.

Dreamland tasks are divided into waves, which ends after all the mandantory toontasks. The rewards get slightly higher and slightly tougher after each wave. There's about four or five 'waves'.

After two or three waves, 4 laff-boosts will appear. Get them, it's a good amount of laff. Near the third or fourth waves, you get your final Jellybean and Gag pouch upgrade Toontasks.

The fifth wave contains the toughest tasks - 1000 cogs, 300 buildings, stuff like that. Hopefully by the fifth wave you have Level 7 Throw and Squirt, and Level 6 or 7 Sound/Toon-Up. Possibly Level 7 Lure/Drop.

After the mayhem, and you complete you're final tasks, you're done. Except for one more task - for Lawbot HQ. It's simple really, all you have to do is collect items from each cog on every street except for the Brrrgh streets.

After that, you have completed Toontown! Or have you? You still have to max out that laff meter right? The later sections will discuss it.


===================================================================[edit]

VI. Finishing your Laff========================================================

===================================================================[edit]

After you've done everything, you're living the life. Now all tasks are 'Just for fun', with a LOT better rewards and a LOT easier tasks. 300 cogs for 1200 jellies sounds nice. Effects now last 30 days, wow.

But there's still something missing. You need more laff. You're stumped - no more laff tasks. But there's other ways to get laff, all in this section. No tasks, but fun things.

You can get more laff with Goofy Speedway, Chip n' Dales, Fishing, Gardening, and Cog HQs. This should help you out.


===========[edit]

VI2. Goofy Speedway====

===========[edit]

Goofy Speedway is racing against other toons. You can build a Kart, and race out against other toons. Goofy Speedway is located in Toontown Central. You automatically get teleportation to it whenever you first visit it.

To start out, go into the first building. There are Grease Monkeys (they made a pun, by the way) there to assist you. When you first visit, you get a page in your shticker Book. If you check it, you see you have 200 tickets. Use this money to buy a Cruiser, and one, basic accessory that costs 100 tickets. Or you can save it. Either way, you NEED the Cruiser to race.

To build your Kart, you go to your Shticker Book. The tire page contains Goofy Speedway information. The first subpage contains Kart buildings. Click on an icon on the bottom to view a certain piece. Only one of each icon can be on at once. Use the arrows to browse through your accessories. Click it to put it on.

Now that you have your Kart, time to race. In the second section is a huge racing circle. In the middle is a Score Board, it shows Daily, Weekly, and All Time records. for each area. There are three areas - the Farm, the Stadium and the City. Each one has two tracks, and a reverse version of both tracks, and a practice mode. Instead of 8 gates, there's 4. Each one alternates every 20 seconds or so, although not when someone's on it.

The basic one is Screwball Stadium, and Corkscrew Colesium is probably the second easiest. They contain mostly only turns, almost never too sharp. Corkscrew requires you to turn on a Corkscrew, but it's mostly looks.

Every Monday and some hours on Saturday is the Grand Prix. Every tunnel except for practices have been transformed into tournaments. It's 3-Part, and costs extra tickets to get in. Depending on your placing, you will get points. At the end of three races, whoever has the most points total wins.

===[edit]

VI2a. Controls=

===[edit]

THe most basic controls use the Arrow Keys. Up Accelerates, Down deccerlerates. Left turns left, right turns right. Instead of using one at a time, use Turns and accelerate at the same time.

Control (ctrl) will use a gag, except not in Practice Mode. Scattered along the tracks are present boxes. Touch it to get a random gag. Anvil when pressed will drop an Anvil on the first place person. Banana Peel will place a peel on the track, and anyone who runs over it will spin out. A Red arrow gives you a boost, and Cream Pie might hit someone in front of you and block their view.


===[edit]

VI2b. Tracks===

===[edit]

Screwball stadium is almost a complete circle. It's the best place for beginners. There are two boosts, and three sets of presents. There's a set of presents in the midst after the boost, making it hard to get.

Corkscrew Colesium is also pretty simple. The Corkscrews are actually only easier turns. There is one boost, on a straight path. There are about four sets of presents too.

Rustic Raceway is also pretty simple. The only problem is grass on turns, grass slows you down quite a bit. There's about two boosts, and about three presents on this track.

Airborne Acres is medium difficulty, and the flying part is mainly just for show. There are arrows located in front of huge hills, and even presents in midair. There are about three boosts, two off a hill. There's about three or four presents too.

City Circuit is about the second hardest one. It has sharp turns, and even a booster off a hill. There's about three or four boosts to make up for it and about four or five presents.

Blizzard Boulevard is probably the hardest. It has sharp turns, a slippery road. Some of the turns are at 90 degrees. There are four or five present sets, about two or hard to get. There's about two boosts. This does give the most tickets though, making it popular.

Note that there's a practice and Reverse version of each one too.


===[edit]

VI2c. Trophies=

===[edit]

In order to get laff-boosts, you need trophies. There are 30 trophies in all. You get 3 trohpies by getting 10 trophies. Every special trophy is worth one laff-boost.

Here's a list.

1 Staidum Qualifed (completed in a certain amount of time) 10 Staidum Qualifid 100 Stadium Qualified

1 Staidum won 10 Staidum won 100 Staidium won


1 Rural qualified 10 Rural qualified 100 Rural qualified

1 Rural won 10 Rural won 100 Rural won


1 City Qualified 10 City Qualified 100 City QUalified

1 City won 10 City won 100 City won


1 tournaments qualified 5 tournaments qualified 25 tournaments qualified

1 tournaments won 5 tournaments won 25 tournaments won

1 tournament swept (Won 3 of 3 races in a tournament) 5 Tournament swept 25 tournament swept Grand Touring (Qualified in all tournaments in every track)


100 races qualified (any track) 100 races won


================[edit]

VI3. Fishing================

================[edit]

Fishing is probably the most vital part of after-laff boosts. You probably already have three or four trophies by the time you come here. Fishing gives you 7 potential laff boosts too.

To start fishing, you have to go to a Dock. Docks are located in every playground. There are also some hidden ponds in every street, they're usually hidden in an alley.

Now, you must step on the Dock, and then you'll automaticlly grab your fishing rod. You have to have Jellybeans to use as bait. Depending on the rod, which you can buy heavier ones at Clearabelle's Catalog, it'll cost more Jellies to cast.

Now, to cast your rod, you click on the red bubble, and drag it backwards. Depending on how far you drag it, the farther you'll cast. It takes mostly practice and precision to get this right.

The round shadows in the water are the fish. More than one person can cast at a shadow and it won't dissapear, and it's random. So if you catch a Baloon Fish and then catch a Cat Fish on the same shadow, it's completely normal.

In your Shticker Book, you can check your progress. More in the Shitkcer Book section.


===[edit]

VI3a. Rods=====

===[edit]

Rods are what you obviously catch fish with. There are 5 types of rods, varying on fish caught, weight caught, and jellybeans needed.

Twix Rod: [0 jbs] [4 oz.] Bamboo Rod: [400 jbs.] [8 oz.] Hardwood Rod: [800 jbs.] [12 oz.] Steel Rod: [1200 jbs.][16 oz.] Gold Rod: [1600 jbs.][20 oz.]

Prices may change in backorder.


Certain rods have a potential to catch only a certain amount of species. For example. A Steel rod has the potential to catch 69 fish. A Twig rod has the potential to catch 37. But note that extremely rarer fish are easier to catch on a lighter rod, because there's less of a chance to catch it with the potential of less species. So for those Devil Rays and Holey Mackerals, it's best to use a Bamboo Rod (the minimum amount that you can catch with)


===[edit]

VI3b. Fish=====

===[edit]

There are seventy species of fish.

=================================[edit]

Key========================================[edit]

[The best area to fish at](Specific street)[edit]

Order of rareness, common to rarest========[edit]

A B C D E F G H============================[edit]

=================================[edit]

==[edit]

Twig Rod[edit]

==[edit]

Balloon Fish [Toontown Central] {A} Hot Air Balloon Fish [Toontown Central] {A} Weather Balloon Fish [Toontown Central](Punchline Place){C} Water Balloon Fish [Toontown Central](Silly Street) {B} Red Balloon Fish [Toontown Central](Loopy Lane) {A}

PB and Jelly Fish [Toontown Central] {A} Grape PB and Jelly Fish [Anywhere] {B} Crunchy PB and Jelly Fish[Daisy Gardens] (C} Strawberry PB and J Fish [Donald Dreamland] {C} Concord PB and J Fish [The Brrrgh] {G}

Cat Fish [Anywhere] {A} Siamese Catfish [Daisy Gardens](Elm Street) {F} Tabby Catfish [Estate/Daisy Garden] {B}

Clown Fish [Toontown Central] {A} Sad Clown Fish [Toontown Central] {A} Party Clown Fish [Anywhere] {B} Circus Clown Fish [Toontown Central] {B}

Star Fish [Anywhere] {A} Five Star Fish [Minnie's Melodyland] {A} Shining Star Fish [Anywhere] {C} All Star Fish [Anywhere] {G}

Hot Dog Fish [Estate/Donald Dreamland] {C} Dalmation Dog Fish [Donald Dreamland] {C} Puppy Dog Fish [Donald Dreamland] {A}

Devil Ray [The Brrrgh/Donald Dreamland] {H}

Nurse Shark [Minnie's Melodyland] {B} Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D} Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}

King Crab [Anywhere] {B} Alaskan King Crab [The Brrrrgh] {D} Old King Crab [Donald Dock](Lighthouse Lane) {E}

Moon Fish [Donald Dreamland] {A} Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D} New Moon Fish [Donald Dreamland] {B}

Cutthroat Trout [Donald's Dock] {B} Captain Cutthroat Trout [Donald's Dock] {D} Scurvy Cutthroat Trout [Donald's Dock] {E}

Amore Eel [Anywhere] {A} Electric Amore Eel [Estate/Daisy Gardens] {B}


==[edit]

Bamboo Rod[edit]

==[edit]

Balloon Fish [Toontown Central] {A} Hot Air Balloon Fish [Toontown Central] {A} Weather Balloon Fish [Toontown Central](Punchline Place){C} Water Balloon Fish [Toontown Central](Silly Street) {B} Red Balloon Fish [Toontown Central](Loopy Lane) {A}

PB and Jelly Fish [Toontown Central] {A} Grape PB and Jelly Fish [Anywhere] {B} Crunchy PB and Jelly Fish[Daisy Gardens] (C} Strawberry PB and J Fish [Donald Dreamland] {C} Concord PB and J Fish [The Brrrgh] {G}

Cat Fish [Anywhere] {A} Siamese Catfish [Daisy Gardens](Elm Street) {F} Tabby Catfish [Estate/Daisy Garden] {B} Alley Catfish [Donald Dreamland](Lullaby Lane) {C} Tom Catfish [Donald's Dreamland] {B}

Clown Fish [Toontown Central] {A} Sad Clown Fish [Toontown Central] {A} Party Clown Fish [Anywhere] {B} Circus Clown Fish [Toontown Central] {B}

Frozen Fish [The Brrrrgh] {A}

Star Fish [Anywhere] {A} Five Star Fish [Minnie's Melodyland] {A} Shining Star Fish [Anywhere] {C} All Star Fish [Anywhere] {G} Rock Star Fish [Minnie's Melodyland] {C}

Holey Mackerel [Estate] {E}

Hot Dog Fish [Estate/Donald Dreamland] {C} Dalmation Dog Fish [Donald Dreamland] {C} Puppy Dog Fish [Donald Dreamland] {A} Dog Fish [Anywhere] {B}

Devil Ray [The Brrrgh/Donald Dreamland] {H}

Nurse Shark [Minnie's Melodyland] {B} Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D} Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}

King Crab [Anywhere] {B} Alaskan King Crab [The Brrrrgh] {D} Old King Crab [Donald Dock](Lighthouse Lane) {E}

Moon Fish [Donald Dreamland] {A} Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D} New Moon Fish [Donald Dreamland] {B} Half Moon Fish [Donald Dreamland](Lullaby Lane) {D}

Kiddie Pool Shark [Daisy Gardens/Donald Dock] {C} Swimming Pool Shark [Daisy Gardens/Donald Dock] {D} Olympic Pool Shark [Daisy Gardens/Donald Dock] {D}

Cutthroat Trout [Donald's Dock] {B} Captain Cutthroat Trout [Donald's Dock] {D} Scurvy Cutthroat Trout [Donald's Dock] {E}

Amore Eel [Anywhere] {A} Electric Amore Eel [Estate/Daisy Gardens] {B}

==[edit]

Hardwood[edit]

==[edit]

Balloon Fish [Toontown Central] {A} Hot Air Balloon Fish [Toontown Central] {A} Weather Balloon Fish [Toontown Central](Punchline Place){C} Water Balloon Fish [Toontown Central](Silly Street) {B} Red Balloon Fish [Toontown Central](Loopy Lane) {A}

PB and Jelly Fish [Toontown Central] {A} Grape PB and Jelly Fish [Anywhere] {B} Crunchy PB and Jelly Fish[Daisy Gardens] (C} Strawberry PB and J Fish [Donald Dreamland] {C} Concord PB and J Fish [The Brrrgh] {G}

Cat Fish [Anywhere] {A} Siamese Catfish [Daisy Gardens](Elm Street) {F} Tabby Catfish [Estate/Daisy Garden] {B} Alley Catfish [Donald Dreamland](Lullaby Lane) {C} Tom Catfish [Donald's Dreamland] {B}

Clown Fish [Toontown Central] {A} Sad Clown Fish [Toontown Central] {A} Party Clown Fish [Anywhere] {B} Circus Clown Fish [Toontown Central] {B}

Frozen Fish [The Brrrrgh] {A}

Star Fish [Anywhere] {A} Five Star Fish [Minnie's Melodyland] {A} Shining Star Fish [Anywhere] {C} All Star Fish [Anywhere] {G} Rock Star Fish [Minnie's Melodyland] {C}

Holey Mackerel [Estate] {E}

Hot Dog Fish [Estate/Donald Dreamland] {C} Dalmation Dog Fish [Donald Dreamland] {C} Puppy Dog Fish [Donald Dreamland] {A} Dog Fish [Anywhere] {B}

Devil Ray [The Brrrgh/Donald Dreamland] {H}

Nurse Shark [Minnie's Melodyland] {B} Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D} Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}

King Crab [Anywhere] {B} Alaskan King Crab [The Brrrrgh] {D} Old King Crab [Donald Dock](Lighthouse Lane) {E}

Moon Fish [Donald Dreamland] {A} Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D} New Moon Fish [Donald Dreamland] {B} Half Moon Fish [Donald Dreamland](Lullaby Lane) {D} Harvest Moon Fish [Donald Dreamland] {B}

Sea Horse [Anywhere] {C}

Pool Shark [Anywhere] {C} Kiddie Pool Shark [Daisy Gardens/Donald Dock] {C} Swimming Pool Shark [Daisy Gardens/Donald Dock] {C} Olympic Pool Shark [Daisy Gardens/Donald Dock] {C}

Brown Bear Acuda [The Brrrgh] {B} Black Bear Acuda [The Brrrgh] {C} Koala Bear Acuda [The Brrrgh] {C} Honey Bear Acuda [The Brrrgh] {D} Polar Bear Acuda [The Brrrgh] {D} Panda Bear Acuda [The Brrrgh] {E}

Cutthroat Trout [Donald's Dock] {B} Captain Cutthroat Trout [Donald's Dock] {D} Scurvy Cutthroat Trout [Donald's Dock] {E}

Amore Eel [Anywhere] {A} Electric Amore Eel [Estate/Daisy Gardens] {B}

Baby Grand Piano Tuna [Minnie's Melodyland] {G} Upright Piano Tuna [Minnie's Melodyland] {F} Player Piano Tuna [Minnie's Melodyland] {F}

=[edit]

Steel[edit]

=[edit]

Balloon Fish [Toontown Central] {A} Hot Air Balloon Fish [Toontown Central] {A} Weather Balloon Fish [Toontown Central](Punchline Place){C} Water Balloon Fish [Toontown Central](Silly Street) {B} Red Balloon Fish [Toontown Central](Loopy Lane) {A}

PB and Jelly Fish [Toontown Central] {A} Grape PB and Jelly Fish [Anywhere] {B} Crunchy PB and Jelly Fish[Daisy Gardens] (C} Strawberry PB and J Fish [Donald Dreamland] {C} Concord PB and J Fish [The Brrrgh] {G}

Cat Fish [Anywhere] {A} Siamese Catfish [Daisy Gardens](Elm Street) {F} Tabby Catfish [Estate/Daisy Garden] {B} Alley Catfish [Donald Dreamland](Lullaby Lane) {C} Tom Catfish [Donald's Dreamland] {B}

Clown Fish [Toontown Central] {A} Sad Clown Fish [Toontown Central] {A} Party Clown Fish [Anywhere] {B} Circus Clown Fish [Toontown Central] {B}

Frozen Fish [The Brrrrgh] {A}

Star Fish [Anywhere] {A} Five Star Fish [Minnie's Melodyland] {A} Shining Star Fish [Anywhere] {C} All Star Fish [Anywhere] {G} Rock Star Fish [Minnie's Melodyland] {C}

Holey Mackerel [Estate] {E}

Hot Dog Fish [Estate/Donald Dreamland] {C} Dalmation Dog Fish [Donald Dreamland] {C} Puppy Dog Fish [Donald Dreamland] {A} Dog Fish [Anywhere] {B}

Devil Ray [The Brrrgh/Donald Dreamland] {H}

Nurse Shark [Minnie's Melodyland] {B} Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D} Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}

King Crab [Anywhere] {B} Alaskan King Crab [The Brrrrgh] {D} Old King Crab [Donald Dock](Lighthouse Lane) {E}

Moon Fish [Donald Dreamland] {A} Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D} New Moon Fish [Donald Dreamland] {B} Half Moon Fish [Donald Dreamland](Lullaby Lane) {D} Harvest Moon Fish [Donald Dreamland] {B} Full Moon Fish [Donald Dreamland] {G}

Sea Horse [Anywhere] {C} Clydesdale Sea Horse [Estate] {D} Rocking Sea Horse [Anywhere] {C} Arabian Sea Horse [Estate] {E}

Pool Shark [Anywhere] {C} Kiddie Pool Shark [Daisy Gardens/Donald Dock] {C} Swimming Pool Shark [Daisy Gardens/Donald Dock] {C} Olympic Pool Shark [Daisy Gardens/Donald Dock] {C}

Brown Bear Acuda [The Brrrgh] {B} Black Bear Acuda [The Brrrgh] {C} Koala Bear Acuda [The Brrrgh] {C} Honey Bear Acuda [The Brrrgh] {D} Polar Bear Acuda [The Brrrgh] {D} Panda Bear Acuda [The Brrrgh] {E} Kodiac Bear Acuda [The Brrrgh](Sleet Street) {E} Grizzly Bear Acuda [The Brrrgh](Walrus Way) {F}

Cutthroat Trout [Donald's Dock] {B} Captain Cutthroat Trout [Donald's Dock] {D} Scurvy Cutthroat Trout [Donald's Dock] {E}

Amore Eel [Anywhere] {A} Electric Amore Eel [Estate/Daisy Gardens] {B}

Piano Tuna [Minnie's Melodyland] {D} Grand Piano Tuna [Minnie's Melodyland] {G} Baby Grand Piano Tuna [Minnie's Melodyland] {G} Upright Piano Tuna [Minnie's Melodyland] {F} Player Piano Tuna [Minnie's Melodyland] {F}

==[edit]

Gold[edit]

==[edit]

Balloon Fish [Toontown Central] {A} Hot Air Balloon Fish [Toontown Central] {A} Weather Balloon Fish [Toontown Central](Punchline Place){C} Water Balloon Fish [Toontown Central](Silly Street) {B} Red Balloon Fish [Toontown Central](Loopy Lane) {A}

PB and Jelly Fish [Toontown Central] {A} Grape PB and Jelly Fish [Anywhere] {B} Crunchy PB and Jelly Fish[Daisy Gardens] (C} Strawberry PB and J Fish [Donald Dreamland] {C} Concord PB and J Fish [The Brrrgh] {G}

Cat Fish [Anywhere] {A} Siamese Catfish [Daisy Gardens](Elm Street) {F} Tabby Catfish [Estate/Daisy Garden] {B} Alley Catfish [Donald Dreamland](Lullaby Lane) {C} Tom Catfish [Donald's Dreamland] {B}

Clown Fish [Toontown Central] {A} Sad Clown Fish [Toontown Central] {A} Party Clown Fish [Anywhere] {B} Circus Clown Fish [Toontown Central] {B}

Frozen Fish [The Brrrrgh] {A}

Star Fish [Anywhere] {A} Five Star Fish [Minnie's Melodyland] {A} Shining Star Fish [Anywhere] {C} All Star Fish [Anywhere] {G} Rock Star Fish [Minnie's Melodyland] {C}

Holey Mackerel [Estate] {E}

Hot Dog Fish [Estate/Donald Dreamland] {C} Dalmation Dog Fish [Donald Dreamland] {C} Puppy Dog Fish [Donald Dreamland] {A} Dog Fish [Anywhere] {B} Bull Dog Fish [Estate] {F}

Devil Ray [The Brrrgh/Donald Dreamland] {H}

Nurse Shark [Minnie's Melodyland] {B} Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D} Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}

King Crab [Anywhere] {B} Alaskan King Crab [The Brrrrgh] {D} Old King Crab [Donald Dock](Lighthouse Lane) {E}

Moon Fish [Donald Dreamland] {A} Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D} New Moon Fish [Donald Dreamland] {B} Half Moon Fish [Donald Dreamland](Lullaby Lane) {D} Harvest Moon Fish [Donald Dreamland] {B} Full Moon Fish [Donald Dreamland] {G}

Sea Horse [Anywhere] {C} Clydesdale Sea Horse [Estate] {D} Rocking Sea Horse [Anywhere] {C} Arabian Sea Horse [Estate] {E}

Pool Shark [Anywhere] {C} Kiddie Pool Shark [Daisy Gardens/Donald Dock] {C} Swimming Pool Shark [Daisy Gardens/Donald Dock] {C} Olympic Pool Shark [Daisy Gardens/Donald Dock] {C}

Brown Bear Acuda [The Brrrgh] {B} Black Bear Acuda [The Brrrgh] {C} Koala Bear Acuda [The Brrrgh] {C} Honey Bear Acuda [The Brrrgh] {D} Polar Bear Acuda [The Brrrgh] {D} Panda Bear Acuda [The Brrrgh] {E} Kodiac Bear Acuda [The Brrrgh](Sleet Street) {E} Grizzly Bear Acuda [The Brrrgh](Walrus Way) {F}

Cutthroat Trout [Donald's Dock] {B} Captain Cutthroat Trout [Donald's Dock] {D} Scurvy Cutthroat Trout [Donald's Dock] {E}

Amore Eel [Anywhere] {A} Electric Amore Eel [Estate/Daisy Gardens] {B}

Piano Tuna [Minnie's Melodyland] {D} Grand Piano Tuna [Minnie's Melodyland] {G} Baby Grand Piano Tuna [Minnie's Melodyland] {G} Upright Piano Tuna [Minnie's Melodyland] {F} Player Piano Tuna [Minnie's Melodyland] {F}

Thank to Gagshop/TTK for the Baby Grand, Grizzly, Devil Ray, Grand, Concord and All Star fishes.

===============[edit]

VI4. Gardening=============

===============[edit]

Gardening is a pretty neat Estate feature, you can plant flowers, plant gag trees to help in battle, and even make money. You can even plant flowers and let them wilt for a spooky theme.

In order to start your first garden, you must go to your house. Now go to the phone. If you have the Full Toontown subscription, you will be able to see statues, and a Gardening Kit. You want to buy the Gardening Kit, it costs about 50 jellybeans.

After about a minute, the Gardening Kit will arrive. Pick it up in your mailbox and a window will tell you dome fun aspects. Now, when you click OK, you will see ten pots all around your house.

In order to plant a flower, you need to plant a Jellybean Receipe. Those are jellybean colors planted in a certain order. For example, a yellow and red combo will make a certain plant, but a red and yellow won't.

After that, exactly at Midnight Pacific Time (you must leave, then return and if you water them) they will grow, and you can harvest them for Shovel EXP. After you get a certain amount of Shovel EXP, you receive an upgraded shovel which can plant more and more jellybean combos.

==========[edit]

VI4b. Watering========

==========[edit]

Watering is a vital part for flowers. Without it, you can't grow. After a certain amount of waters, you get an upgraded Watering Can which can carry more water.

To water, approach a plant or tree and simply select Water. A plant will stay damp only for a certain amount of time. The time increases with bigger watering cans. If a plant is dry overnight, it will wilt/not grow.

To recover a wilted flwoer, simply water it. Plants will come back immediately, at whatever state it was in. If a full grown plant is not harvested, and wilts, water it to turn it back into a flower. Sprouts will recover as sprouts. However, a dry sprout won't grow up to be a wilted grown flower. Trees recover the next day if watered.

In order to have a flower stay damp the longest, you must water it untill you stop getting EXP for it. That varies.

Here's the different watering cans.

[Paragraph 2]{EXP needed for next level}(Paragraph 4)

Small Watering Can [Stays Damp for 1-2 days] (8 times max) Medium Watering Can [Stays Damp for 3-4 days] {100 EXP} (4 times max) Large Watering Can [Stays Damp for 5-6 days] {300 EXP} (2 times max) Huge Watering Can [Stays Damp for 7-8 days] {700 EXP} (2 times max)


==========[edit]

VI4c. Shovels=========

==========[edit]

Shovels is the most vital part of Gardening. Without it, there's no point in Gardening. Shovels is what picks Plants (not trees) and gains experience. Your shovel is also what you plant, so you need a good level shovel to plant an 8 bean flower. Every harvest is 1 EXP, so 10 flowers max a day is 10 EXP a day, max.

After you harvest your flower, you can sell it for the same amount you planted it for. No profit, but no loss either. You go to the Wheelbarrow in the sandy area, and talk to it like an NPC. A window similar to a Fisherman or Pet Shop Clerk will pop-up, where you can sell your flowers.

It takes a certain amount of experience to get to plant a new bean to your receipes. Then you can add a new flower.

[Shovel](TOTAL, not for that shovel, TOTAL EXP needed){How many 10 flowers needed to pick, also how many days, AFTER the last bean} |A laff boost|

1 Bean [Tin Shovel] (0 EXP) {0 Rounds of Flowers to Pick} 2 Bean [Tin Shovel] (40 EXP) {4 Rounds of Flowers to Pick} |Laff Boost| 3 Bean [Bronze Shovel] (80 EXP) {4 Rounds of Flowers to Pick} 4 Bean [Bronze Shovel] (160 EXP) {8 Rounds of Flowers to Pick} |Laff Boost| 5 Bean [Silver Shovel] (240 EXP) {8 Rounds of Flowers to Pick} 6 Bean [Silver Shovel] (400 EXP) {16 Rounds of Flowers to Pick} |Laff Boost| 7 Bean [Gold Shovel] (560 EXP) {16 Rounds of Flowers to pick} 8 Bean [Gold Shovel] (880 EXP) {32 Rounds of Flowers to Pick} |Laff Boost|


========[edit]

VI4d. Receipes======

========[edit]

Every ten flower species harvested, you get a laff-boost and a trophy.

Laff-O-Dill [G] School Daisy [Y] Lily-of-the-Alley [C] Dandy Pansy [O] What-In-Carnation [Pi]

Chim Pansy [O][C] Lazy Daisy [Y][R] Instant Carnation [Pi][Y] Daffy Dill [G][C] Lily Pad [C][G]

Potsem Pansy [O][R][R] Summer's Last Rose [R][R][R] Midsummer Daisy [Y][R][G] Tiger Lily [C][O][O] Hybrid Carnation [Pi][R][R]

Freshasa Daisy [Y][R][C][O] Giraff-O-Dil [G][Pi][Y][Y] Marzi Pansy [O][Y][Y][R] Livered Lily [C][O][O][Pi] Corn Rose [R][Y][O][Y]

Onelip [Pu][R][B][Pu][Pu] Whoopsie Daisy [Y][R][O][O][O] Time and a Half-O-Dil [G][Pi][B][Pi][Pi] Chilli Lily [C][R][R][R][R] Side Carnation [Pi][R][G][B][R]

Twolip [Pu][R][R][R][Pu][Pu] Silly Lily [C][R][Pu][Pu][Pu][Pu] Tinted Rose [R][Pi][O][R][O][Pi] Upsy Daisy [Y][B][C][Pu][B][B] Smarty Pansy [O][Pi][Pi][O][B][Pi]

Stinking Rose [R][C][O][Pi][Pu][C][C] Crazy Daisy [Y][G][R][O][G][G][G] Car Petunia [B][Pu][B][Pu][C][B][B] Indubitab Lily [C][Pu][C][B][C][B][B] Model Carnation [Pi][G][G][G][G][Y][G]]

Dilly Lilly [C][B][Y][Y][C][B][Y][Y] Platoonia [B][Pi][Pi][B][R][O][Y][Y] Istilla Rose [R][B][Pu][Pu][B][B][Pi][B] Threelip [Pu][Y][Y][Pu][Y][O][P][Y] Hazy Daisy [Y][B][Pu][C][Pu][R][O][Pu]


If I got anything wrong, please E-Mail me, E-Mail is in Contacts, Copyright, Credit section.

Thanks to TTK for helping me get the 6+ recipes.


==========[edit]

VI4e. Gag Trees=======

==========[edit]

Gag Trees can be not only for Gardening and decoration, but for every day battles too. Gag Trees will give gags an organic boost, and can save you some jellybeans by harvesting gags from the trees.

To plant a Gag Tree, you need to approach one of eight mounds of dirt on every Estate land. Plant it, and your gags will appear, and you click one, to plant one gag for a sproutlet.

In order to plant, and for organic boosts (explained later) you have to climb the level ladder. You can't plant, a Level 2 Tree without a Level 1 tree of that same type. You can't just plant gag trees and then get rid of the lower levels and expect an organic boost either.

After you plant a Gag Tree, you have to wait depending on your level how long it takes for the Tree to mature. Then, you can harvest it's gags and get your organic boost.

Level 1 [3 Days] Level 2 [6 Days] Level 3 [9 Days] Level 4 [12 Days] Level 5 [15 Days] Level 6 [18 Days] Level 7 [21 Days]


Then, you can harvest your gags. It will fill it up, and it takes the same amount of days to have the gags grow back. But you still get your Organic Boost as long as you don't let the gag trees wither.

What is this organic boost I've talked about thia whole guide? It's simple, after you have harvested (in a chain, the level ladder) and after they have matured, you get an organic boost. Even gags you buy get the Organic Boost. Organic boosted gags have the bolder number in the gag selection panel, than the rest.

The Organic Boost is simply

(Gag Damage x 1.1) + other boosts AFTER organic.

Or, (((Gag Damage / 10) + Gag Damage) + other boosts)

I find the second one simpler to do mentally.

Organic Boosts are crucial, an Organic Train Track will destroy a Level 12 Cog, one lacking an Organic Boost won't.


============[edit]

VI4f. Statues===========

============[edit]

Statues are purely fun and decoration, and to proof to others, I can do a 8 bean receipe.

To get a Statue, you need at least 40 EXP. You would plant it like a plant. You buy a Statue in your Cattelog, and then plant it in the only plate located somewhere on your estate. When you buy it, you will be told the receipe, but here they are again, and their limits.

Note that you can see your statues in your Specials page in the Gardening part of your Shticker Book. You can only plant one Statue at a time.

Donald Statue [G][G] (125 Beans) Mickey Statue [S][S][S][S] (250 Beans) Minnie Statue [Pu][Pu][Pu][Pu][Pu][Pu] (500 Beans) Mickey Fountain [O][O][O][O][O][O][O][O] (1000 Beans)



===============[edit]

VI5. Mini-Golf=============

===============[edit]

Mini-Golf is a fairly simple, yet fun game. It is located in Acorn Acres, and Acorn Acorn Acres is located in a tunnel by Donald's Dock.

Golfing is relatively simple, and in real-life too. You have a club, and a ball. Your goal is to get the ball into the hole by swinging your club. Your score is based on how many times you need to hit the ball to get it in. Your 'goal' is the Par. In Toontown, par is either 2, 3, or 4. Here's the scores (this is not all of them, as there's not as many pars as in the real game)

From best to worst:

Hole in One - Got it on your first shot. Double Birdie/Eagle - Got it two shots below Par. Birdie - Got it one shot below par. Par - Got it exactly on par. Bogey - One extra than par. Double Bogey - Two more that par. Triple Bogey - Three more than par. +3 - You don't make the third over par, so you give up.


To start, all you need to do is hop into a Golf Kart. There's three levels of difficulty, varying in minor things.

Walk in the Par is the easiest course. It is the green golf kart, and consists of 3 holes. Another difference is there are no 4 Par holes and the only course where you can get the 2 Par hole (Seeing Green)

Hole Some Fun is the intermediate course. It is the yellowish orange golf kart, and consists of 3 holes. One difference is that there are no more 2 Par holes (Seeing Green) but now the chance of 4 Par Holes.

The Hole Kit and the Caboodle is the is the hardest course of them all. It is the red golf kart, and consists of 9 holes. There are no 2 par holes (Seeing Green) but now there are 4-Par Holes.

A few limits: o Only one 4 Par Hole where permitted. o Only one 2 Par Hole where permtited. o Only one of a hole per course. No two of the same holes in one course.


================[edit]

VI6a. Basic Practice========

================[edit]

To practice, here's how to hit the ball.

One the very first turn, you can choose to start from one of three positions - left, right, or middle. You use the Arrow Keys to cycle until you get to the one you want. When your ready, press Control or CTRL. If twelve seconds ticks off, you automatically stay.

At the beginning of your turn, you actually need to hit it. You can't move the ball except for that first time (only once at the beginning of each hole)

You can move your angle that you hit at with the arrow keys. To start to hit the ball, hold down Control (CTRL) and then a red bar comes up at the bottom. It will go up a certain percent. The higher the percent, the harder you hit. If it hits 100%, it will go back the other way and so forth. To hit the ball, let go of CTRL at the desired perecentage. Or, if 59 seconds tick off, your turn is skipped.

Then, it's the next persons turn. Then the next one. Then the next one (if all this applies) and then it's your turn. It isn't who's farthest from the ball though. The order it happenes is decided by the orer everyone got into the Golf Kart. (Driver's seat, passenger, left back seat, right back seat is the order from first to last)


================[edit]

VI6b. Hole in 1=============

================[edit]

(Under construction)

Your goal is to get Holes in 1. Those can be challenging.

  • I've used another source. I take little to no credit.
    • I've used another source, butI haven't been able to confirm it.

Hole on the Range - Stay in center, hit about 63-70% (This is simple - it goes over the ramp, slows down from the drop and in the hole)

Hole on the Range 2 - Stay in center, hit about 63-70% (This is the same as HonT1)

Holey Mackeral - Hit straight, 35-40% (The ball falls down the stairs with extra speed, and into the hole)

Peanut Putter* - Hit straight 85% max, preferably less. (This will go over the bumps quickly enough so it doesn't turn, and into the hole)

Peanut Putter 2* - Hit straight 85%, but must be straight. Make sure block is behind. (It will avoid the block, and over the ramps and in the hole)

Seeing Green - Stay in center, hit it 70-80%. (Simply goes into the hole)

Tea Off Time - Press Up, 71% (This will barely shoot it in the geyser, enough so it does't pass the lump and rolls back down)

Tea Off Time 2* - Press Up, and shoot 71% when the block is on its way back to you. (This works the same as ToT 1.)

Whole in Won* - Go to the right, aim to the hole (press Up) and shoot 75-80% (It will bounce off the walls twice to get perfect speed, then fall down the hill avoiding everything. It will then hit the block and go in)


=================[edit]

VI6c. Trophies===============

=================[edit]

(Under construction)

1 Hole in One Shot 10 Hole in One Shots 100 Hole in One Shots

2 Eagles or Better Shots 20 Eagles of Better Shots 200 Eagles or Better Shots

3 Birdie or Better Shots 30 Birdie or Better Shots 300 Birdie or Better Shots

4 Par or Under Shots 40 Par or Under Shots 400 Par or Under Shots

4 Courses Played 40 Courses Played 400 Courses Played

6 Multiplayer Courses Played 60 Multiplayer Courses Played 600 Multiplayer Courses Played

1 Walk in the Par Win 10 Walk in the Par Wins 100 Walk in the Par Wins

1 Hole Some Fun Win 10 Hole Some Fun Wins 100 Hole Some Fun Wins

1 The Hole Kit and the Caboodle Wins 10 The Hole Kit and the Caboodle Wins 100 The Hole Kit and the Caboodle Wins


===================================================================[edit]

VII. Cog HQs===================================================================

===================================================================[edit]

Cog HQs are vital to get laff-boosts. They give you a total of 20-laff for all of them. To get into a boss, you must first get all the suits. You can check your progress in your Shticker Book. There are 10-17 parts. It varies hed ow to get tasks.

After that, you get your suit. You can get a group of up to 8 and enter the elevator and face the boss.

Under construction.

===============[edit]

VII2. Sellbot HQ===========

===============[edit]

Sellbot HQ is introduced to you in mid-Daisy's Garden. Sellbot HQ is layed out with three main areas - The Lobby, The Factory, and The Vault, all very important parts. All but the Vault and the pit of The Lobby contain cogs, all which are levels 3-6, which the exception of an invasion.

The Lobby consists of the doorways to both the Vault, and the Factory (Lobby) as well as home of the 'pit'. Cogs roam around, with the Vault/cog doors frontward, and the factory door rightward. In the middle is slabbed the pit. What is the pit? It's one of the most popular cog HQ hangouts, as well as for organized forum parties. Its also good because cogs don't roam around here. Besides doorways (which you have to hug to avoid) this is the only cog-free area (Except for the Vaults, in all 4 HQs), and doorways you can be pushed in.

The Factory (Lobby) is home of the Factory, to be described in a next section. It's full of towers and pillars, where cogs weave in and out. It's divided into two sections - the entrance, and the factory entrance. The entrance is a small area consisting of two wings, where cogs roam, and the doorway back to the lobby behind you, and the arch which leads to the factory entrance in front (assuming you just entered) The Factory Lobby has two factory entrances, the Side Entrance, well, to the left side, and the regular entrance in front of you, again assuming you just entered.

The Vault is where you go face the boss - the Vice President. Also, it's the same connection of doors that cogs come out of. It is on a ramp forwards from the main Sellbot HQ entrance. Inside, you're turned into a cog, or in a cog disguise, so you can visit the V.P. Just remember - you need all 10 SELLBOT suit pieces.

Most HQs are like this - you get your parts. You can get them in Sellbot HQ via Factory (guide coming soon) and every one you FULLY complete, you are rewarded with a cog suit piece. Once you get all 10, you can come to the Vault.

Then you need your Merits (AKA, Cogbucks, Jury Notices, and Pink Slips in Cashbot, Lawbot, and Bossbot HQs respectively) You get it by defeating Sellbots, or the cog your going for. The amount you get varies from about 2 to 10. You can go into a factory - that's what most toons do, and it's the easiest - or a mass buildings, or just street fighting. Note that when you face the Supervisor, and COMPLETE it WHILE A COG INVASION is GOING ON, you get double merits.

You then arrange yourself with friends, or just random toons, to go in an elevator. This elevator can fit 8 people. After that, you go face the VP, which, will also have a guide soon.

After the tough VP battle, you get an awsome prize, an SOS Toon. They vary from many things to do while IN A BATTLE. List, guess, coming soon.


=========[edit]

VII2a. Factory=======

=========[edit]

FRONT ENTRANCE After entering the Factory, you must go through the door.

In this next room, you must avoid the lone goon and then battle the cogs up ahead. After, press the switch to unlock the door and go through the newly opened door.

In the next hallway, optionally push the box forward. Jump on the box, then on the next pile to collect some gags. Go through the door.

The way for the most is by going right. The left will be went to later, and the front is just a look-out. Go through the right door.

Defeat the cogs, and go back into the hallway.

Go left into the next door.

Defeat the cogs up the stairs, then go to the catwalk.

You could go forwards, but not for the most merits way. Jump on the goons to stun them, then take the left path. Go through the door.

Defeat both sides of cogs, then go through the door on your backside.

Optionally push the box, then jump on for some more gags. First, go through that door.

Defeat the cogs, and press the switch. (If you came from the Side Entrnace, you pick up from here)

Go back into the old room, and carefully go across the stompers. Go left optionally across the bridge, and collect all the gag barrels. Then, go up the stairs and right. !!!There is also a gltich. On the right side of the stairs, with practice you can press F9 and end up through the wall - and you can skip the next three paragraphs. You cannot go back though until the others unlock the door though.

Defeat the cogs, and press the switch to unlock the door.

Go back, and enter the door.

Keep going, and into the next room.

Avoid all the goons, and go into te library. Go up the stairs, and then defeat the cogs. Press the big switch, and optionally press all the little switches to activate a stomper to stomp the goons. !!!There is also a glitch. On the left side where you enter from, you can jump at the wall and press F9 to go up. You can from there jump off, or go forward. If you go forward, you can skip the Warehouse battle and avoid the goons, but you can't come back until the others unlock the door.

Go either direction. Most people tend to go left.

Go up the elevator. !!!There is also a glitch. Jump at the left elevator and press F9 to end up on the lift. Then, jump at the wall and press F9 again to end up at the top. You can avoid the wait.

Defeat the cogs, then go into the door and press the switch. Skip the middle silo, and the same with the other one. !!!There is also a glitch. If you have a tiny toon effect, you can sidle your way from the cogs if you hug the wall. Keep hugging, and you can press the switch without defeating the cogs.

From here, defeat the Foremen to collect your EXP/Merits/Parts. If the Foremen are defeated without the other toons, the rest exit without the EXP/Merits/Parts, so make sure everyone's ready to exit.


=========[edit]

VII2b. Merits========

=========[edit]

Thanks to Toontown Players' Guide

Quick Side Factory Run w/o Invasion: 200 merits Quick Side Factory Run w/ Invasion: 400 merits Regular Factory Run w/o Invasion: 400 merits Regular Factory Run w/ Invasion: 800 merits


Cold Caller Level 1: 20 merits Level 2: 30 merits Level 3: 40 merits Level 4: 50 merits Level 5: 200 merits

Telemarketer Level 2: 40 merits Level 3: 50 merits Level 4: 60 merits Level 5: 70 merits Level 6: 300 merits

Name Dropper Level 3: 60 merits Level 4: 80 merits Level 5: 100 merits Level 6: 120 merits Level 7: 300 merits

Glad Handler Level 4: 100 merits Level 5: 130 merits Level 6: 160 merits Level 7: 190 merits Level 8: 800 merits

Mover & Shaker Level 5: 160 merits Level 6: 210 merits Level 7: 260 merits Level 8: 310 merits Level 9: 1,300 merits

Two-Face Level 6: 260 merits Level 7: 340 merits Level 8: 420 merits Level 9: 500 merits Level 10: 2,100 merits

The Mingler Level 7: 420 merits Level 8: 550 merits Level 9: 680 merits Level 10: 810 merits Level 11: 3,400 merits


Mr. Hollywood Level 8: 680 merits Level 9: 890 merits Level 10: 1,110 merits Level 11: 1,310 merits Level 12: 5,500 merits Level 13: 680 merits Level 14: 5,500 merits Laff boost!

Level 15: 680 merits Level 16: 890 merits Level 17: 1,100 merits Level 18: 1,310 merits Level 19: 5,500 merits Laff boost!

Level 20: 680 merits Level 21: 890 merits Level 22: 1,100 merits Level 23: 1,310 merits Level 24: 1,520 merits Level 25: 1,730 merits Level 26: 1,940 merits Level 27: 2,150 merits Level 28: 2,360 merits Level 29: 5,500 merits Laff boost!

Level 30: 680 merits Level 31: 890 merits Level 32: 1,100 merits Level 33: 1,310 merits Level 34: 1,520 merits Level 35: 1,730 merits Level 36: 1,940 merits Level 37: 2,150 merits Level 38: 2,360 merits Level 39: 5,500 merits Laff boost!

Level 40: 680 merits Level 41: 890 merits Level 42: 1,100 merits Level 43: 1,310 merits Level 44: 1,520 merits Level 45: 1,730 merits Level 46: 1,940 merits Level 47: 2,150 merits Level 48: 2,360 merits Level 49: 5,500 merits Laff boost!

Level 50: 0 merits (forever! Woot!)

=========[edit]

VII2c. V.P Battle====

=========[edit]

Under construction

The VP (Vice President) is divided into three main battles. Two battles of minions, in two RPG Battles, and then a battle against the VP in an action packed battle.

The first round, after you get in, is a battle against cogs. The eight of you are split evenly into two battles. If there's less, it's even. If there's an odd amount of toons, the odd one out is distributed randomly. It is random, so you may get all the weak toons on one side, so luck may play a key role this round.

The first round is always Level 1 cog, and a Level 12 Cog, if there are any more, it's Levels 1 to 5, no more. After that, there's USUALLY a cog Level 7 or 6, and then some mid to low level cogs. After that, it's mainly random. It's always that there's no more than four Level 12 cogs, and USUALLY no more than 5 Level 10+ cogs.

After that battle, you are set free to roam around. The cage will lower for each side that makes it. If there's less than four toons on one side and they are not done, you may join them. Note that if AFTER you finish, and the other group loses, you don't have to fight they're cogs. However. If you are in mid-battle when they go sad, you must fight a couple extra cogs.

When both sides are done, a ramp forms and the V.P. makes a dash up, to the second level, closer to the cage. You'll be fighting round 2. Also, IMPORTANT very IMPORTANT. This is your LAST CHANCE TO ESCAPE. When Round 2 begins, the only way out is by losing. So, if you only have a few toons left, and your pretty low leveled (more than half less than 90) you may want to leave via Shticker Book.

Again, another important warning. This can be used for fun, or for crashes. There is a certain glitch by going to the cage, and then looking up, talking and more steps that allows you to walk around during the RPG Battle of ROund 2. This may seem fun, but it is dangerous. Not only does it make it harder to concentrate, and the box is screwed up as well as cogs hard to view, but this is a big crasher. Try to avoid fiddling around near the cage.


Now, time for Round 2. This time, it's a lot harder. You'll only be facing a few more cogs than in Round 1, but ALL of them are above Level 8. The best strategy is Rightwards Lure.

This is how it works: you use an all Cog Lure. Then, going from right to left to avoid the No Lure Bonus glitch, you Throw/Squirt possibly Drop the cog, focusing on ONE COG PER ROUND! If not, your wasting Lures. Now, have one person Single Cog Lure the one that comes in. DO NOT USE TRAP UNLESS IT WILL KILL THE COG IN ONE HIT WITHOUT AID! If you do, and it does not kill, or the aid misses, you can get hit by a 24 damager to everyone.

Level 8: 6000 TNT Required Level 9: 7000 TNT Required Level 10: 8750 TNT Rquired Level 11: 9250 TNT Required Level 12: Train Track with Organic Bonus

These are the requirements to use Trap on it to kill in one hit. You may replace any TNT with a Train Track.

After that hard battle, the same rules apply as the first round. Now, here's an awful rude secret I kept from you. In times of ABSOLUTE EMERGENCY, and you came first, you have a quick chance to escape. You WILL ditch everyone else, and it's considered quite rude to ditch someone and let their hard work and determination as well as a good 80 jellybeans go to waste.

After you both defeat the second wave, time for the fun, but challenging VP fight.


Time for Round 3. This time, it isn't an RPG Battle. First off, here's how it works.

To attack with a Cream Pie, you must get one by jumping up and touching the cage. Press DEL or INS to charge up your Throw, or click the icon at the top. A meter will appear. You hold it down, and wherever it is where you let go is where it lands. If the meter is low, you throw in a high, short arc. If you let go when it's high or full, it goes in an almost straight, far toss.

The VP is huge, and not even the most powerful gags will phase him. You need to weaken him first. One of his attacks, requires him to open his trap door inside his robotic body, near the bottom, and releases many gears. This is someones chance. While the gears are flowing, you can hit a Cream Pie gotten from jumping into the cage right into his underworks. He will turn red, and you will hear a honking sound. Now you have to pelt Cream Pies at his chest or head areas, and he's knocked back. He moves back a bit after each pie. Remember that what looked like an airplane landing? There, you have to push im ALL THE WAY back there. To make it worse, he inches very little up there.

The VP has four main moves:

Cog Shower/Cog Spray -2 - You are attacked with cogs thrown or shot out of the underworks. Punch -5 - Rarely happens, but if your close up, he'll punch. He's temporairily invincible, but it is used sparingly. Jump -10 - The most deadly attack. He'll jump, and whoever's on the ground ANYWHERE is hurt.

STRATEGIES Variety

1-2 Toons in back, gumming up works 1 Toon in front, gumming up works (only if there's only one in the back) 1-2 side toons, distracting them/hitting him 4-5 toons in front from a distance, gumming works/mainly hitting VP

This is simple, have 1 or 2 toons in the back. To gum up the works, either stand a distance and pelt them in, or get up close. This works well if you have the invisible, small head, small legs, a natural small figure, or a small reward. You stand up close, right to the side so the gears don't hit you, and then shoot as straight at possible.

The 1 or 2 side toons are there to distract the VP from hitting the toons in the back.

The 1 toon in front uses the same stratagy as a close up gum in the back toons.

The 4-5 toons are there to knock the VP back, as well as possibly hit the front underworks.


Standard 7-8 toons in front 1 toon in back gumming up the works.

To gum up the works, either stand a distance and pelt them in, or get up close. This works well if you have the invisible, small head, small legs, a natural small figure, or a small reward. You stand up close, right to the side so the gears don't hit you, and then shoot as straight at possible.

The mass toons in front are there to gum up the underworks a bit harder, but to knock it far back.


Side Special 2-4 toons on the upper wing 2-3 toons in front, gumming up works, back up 2-3 toons in back, gumming up the works

Have two to four toons on the upper wings, hitting the VP when he's stunned. These guys are the safe. Have the other toons gumming up the works. Switch out every two minutes or so. While they're gumming the works, heal the other toons by throwing pies at each other (throwing pies at a toon heals one laff per throw)

After he falls off, you free the Shopkeeper. He gives you an SOS Card, you can call someone to do a move in your SOS Option in battle.


===============[edit]

VII3. Cashbot HQ===========

===============[edit]

Cashbot HQ is located at the outskirts of Donald's Dreamland - right at the end of Pajama Place.

Cashbot HQ, unlike Sellbot HQ, has one big area (and the Vault) instead of a bunch of little areas.

It's divided into four sections, with no phsycial divisor. The first strip, contains the stairs, a few famed 'train tracks' (train tracks are scattered along Cashbot HQ, and run through from time to time, doing 10 damage to any toon that gets squished) and then the Coin Mint.

The next strip, contains the Dollar mint, and some more train tracks. It is right in the middle, meaning you have to cross the Train Tracks, so not a lot of people, if any, are there.

The third strip is a popular strip due to the Bullion Mint. It gives the most cogbucks (Cashbot HQ's merits) as well as a good gag EXP boost.

The fourth strip is the most popular strip - it contains the door to the vault, up a bunch of stairs, down the stairs is a cog area, and the door in front is mainly the only place far away from a door, that locks cogs (although not as good as the Pit)

Most HQs are like this - you get your parts. You are given various tasks from laffs 61-90 approx. For every task you complete, you are rewarded with a cog suit piece. Once you get all 10, you can come to the Vault.

Then you need your Cogbucks (AKA, Merits, Jury Notices, and Pink Slips in Sellbot, Lawbot, and Bossbot HQs respectively) You get it by defeating Cashbots, or the cog your going for. The amount you get varies from about 2 to 10. You can go into a mint - that's what most toons do, and it's the easiest - or a mass buildings, or just street fighting. Note that when you face the Supervisor, and COMPLETE it WHILE A COG INVASION is GOING ON, you get double cogbucks. The higher level you go into, the more cogbucks you get. A fully invasion Bullion Mint gives you about 1,600 cogbucks in one go. But it isn't surprising, considering some Robber Barons need 8,900 cogbucks to advance.

You then arrange yourself with friends, or just random toons, to go in an elevator. This elevator can fit 8 people. After that, you go face the CFO, which, will also have a guide soon.

======[edit]

VII3a. Mints======

======[edit]

There are three mints: Coin, Dollar, and Bullion.


======[edit]

VII3b. Cogbucks===

======[edit]

This is one step ahead of Sellbot HQ. For example, Penny Pinchers cogbucks are the same as Double Talkers. For the max (8,900) it is the one required for the laff-boost, plus the one before you go Level 8, 8th cog (that's 5,500 + 4,400 = 8,900 cogbucks)

List coming soon!


======[edit]

VII3c. CFO========

======[edit]

Coming soon!


===============[edit]

VII4. Lawbot HQ============

===============[edit]

Under construction


===================================================================[edit]

VIII. Trolley Games============================================================

===================================================================[edit]

Trolley games is a new toons first source of money, or jellybeans in this case. They are simple, fun mini-games accessed via trolley that can be play competilively or cooperative.

Trolley games are accessed at a Trolley in every playground except Chip n' Dales, and Goofy Speedway. Up to four people can ride at once. Everyone who is on when the trolley departs will take part in the games.

After every Trolley Game, jellybeans are distributed and you will be taken to the Gag buy panel. You can obtain gags like you would at any Goofy Gag Shop store. You can click EXIT to return to the playground, or PLAY AGAIN to play another round.

Every Thursday and some hours on Saturday there is a Trolley Tracks game, explained later.


======[edit]

VII2. Ring Game===

======[edit]

The ring game is a simple and easy game, and can distribute alot of money. Although it was meant for everyone to work cooperative, sometimes others can get in the way accidently.

At the start, you are given a color, and the starting panel. When you're ready click OK. You use the Arrow Keys to swim around forward. Up moves up, down declines, left to go left, and right to go right (not rotate)

You must go through the rings of your color. In more advanced playgrounds, they might circle around or move back and forth. And playgrounds like The Brrrgh and Donald's Dreamland, they even do Figure 8s.


======[edit]

VII3. Cannon Game=

======[edit]

The cannon game is a pretty hard difficulty, but will become awsome jellies once you've mastered. You play solo, but if one person wins, everyone wins.

You are given the panel, and click OK when you're ready. Click the panel to aim your cannon. In order to win, you must do it low enough so when gravity dips you down, you dip into the tower. You can do it high enough so you land in the water tower, but it's a bit slower.

The time ticks off, and every few seconds the jellybeans amount decreases. You can see the Jellybeans and time in the top right corner of the screen.


========[edit]

VII4. Catching Game=

========[edit]

This is an easy game, but it's every toon for him/herself so people can get in the way ALOT.

The point of the game is to catch the falling fruit. Every so often an anvil will be dropped, and every so often cogs will come in from the left or right. You get stunned and can't catch for a moment if you get hit.

When multiple toons are playing, you may get pushed around by lag. So don't get upset when it looks like a toon is pushing you. Chances are they don't even know that they're pushing you.


========[edit]

VII5. Tag Game======

========[edit]

The tag game requires two or more players. It's every toon for him/herself although if the IT toon wants to, he can let the other person win.

If you don't know how to play Tag, you probably missed out on childhood. The point is to simply tag the other toon if you're it. The not IT people try and grab all the tresures scattered around. You can tell you're it by your head a bit bigger, but most importantly the huge sign over you with a flashing light saying 'It!'.


========[edit]

VII6. Match Minnie==

========[edit]

Match Minnie is a game for two or more people requiring speed and dexterity. It's every toon for himself, but you don't interfere except for maybe copying another player.

Minnie will start by doing two moves with arrows. Your goal is to copy them is quickly as possinle, but if you mess up, you fall down. She will then do four, then six, then finally eight moves. You get extra jellybeans if you do it perfect, and extra jellybeans if you did it the quickest.

If you get stuck, if the other person hasn't, you can always peek at them and follow their moves. If they fall, guess. THere's a one in four chance of you getting it right.


========[edit]

VII7. Race Game=====

========[edit]

The Race Game is a stratagey game requiring 3 or more toons. Toons do not physically get in the way, although they could move you back.

The point of the game is to reach the finish line. To move, you pick a number on a dice between 1 and 4. That's how many you move. There's a catch. You must not pick the same number as someone else. If you do, both if you lose your turn.

There is also one question mark on every player's path. If you land on it, you get either jellybeans, get to move forward, move back, move others forward, or move others back. It is random, and you do not decide who moves.


========[edit]

VII8. Tresure Dive==

========[edit]

The Tresure Dive is every toon for him/herself. Other people can block you or push you, or steal a certain tresure chest.

The point of the game is to dive underneath the water and grab tresures, and bring it back to the boat. The amount of tresures is equal to the amount of players.

There are multiple fish blocking your path. You have to avoid them. If you touch one, you spin out temporairily, and can't move. If you're holding a tresure, you drop it. Someone else can take it.

It's hard if impossible to get more than three trsure chests back up to the ship.

Moving is sorta complicated. You use Up Arrow Key to go in whatever direction you're facing, not up. You use Left and right to turn. Down apparently doesn't do anything.

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VII9. Jungle Vines===

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The point of this game is to swing from vine to vine. Every toon is solitary, and do not interfere although you can check their progress.

To move, you use up and down to move along the vine, and right to jump. The higher you are along the vine, the less you go. The lower, the more you go than up high.

There are also bananas that interfere with your total. Each banana is one point a piece. If you reach the end, you get an extra amount of points depending on your time. The jellybeans you earned is the same amount of the points you get.

There are also spiders, they climb along the vines and block your path. Occasionally a bat will fly and knock you off your vine.


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VII10. Memory Match==

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This is a cooperative game, and whatever you do way interferes with everyone else, and vice versa.

While you can play solo, you can play with others too. You use Insert (INS) to flip a card. If you play solo, you can flip two cards at once. If you play with others, you can flip only one.

You can also use Control (CTRL) to signal for another person to flip that one, like if you found a pair but can only flip one.

The points is dependant on how long it took you and how many you flipped.


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VIII11. Toon Slingshot=

===========[edit]

This game is fun, and requires a bit of practice. You play solo although you can check other people's progress.

Your goal is to land on the Bull's Eye of the smallest target. You start by pressing left and right to propel, and then stop to shoot. You can activate your umbrella by pressing up. You use the arrow keys to move around and find a spot. You then slowly drift down, and then you'll bounce. Beware, as bouncing ca move you literally off-target.

There's not much I can say but practice here.


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VIII12. Tug-O-War======

===========[edit]

This game is either solo, or cooperative, or teams, it depends on how the computer randomizes it.

The goal is to pull the other team or person or cog into the water. There's a bar with a line. You press left and right simotaneously trying to match the line. The closer you are, the harder you pull.


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IX. Shticker Book==============================================================

===================================================================[edit]

The shticker book is your ultimate guide to Toontown. It contains just about everything, from Fishing, Options and the Map, you should know everything about your Shticker Book.

To open your Shticker Book, click on the green-paleblue book on the bottom right corner of the screen. It is there causually, not when doing something such as a battle. It is also not there whenever you are in most cog battles and in Trolley Games. A shortcut to do this is Escape (Esc) or F7.

To go through your pages, you can either click the Arrow Keys at the bottom left and right in the book, or you can choose it manually on the icons on the right of the screen.

Some pages have sub-pages. Mini-Golf, Gardening, Fishing and Racing have their sub-pages at the top of the book as tabs. Cog Suits has it's sub-pages on the right of the book by clicking the icon.

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IX2. Options=======

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The options panel contains, well, options. It's Icon is the little wrench, and it's the first page in the book. You can also Exit Toontown from this page only.

The first option is to accept friends or not. Change it ON to turn it ON, where other toons can't ask to be your friend. Change it to OFF, and Toons are free to ask to be your friend.

The next two are your sounds. You can change Sound Effects on and off, and then you can change music on and off.

The next one will choose how you play Toontown. You can play it Full Screen or you can play it as a window. Click it and the window will pop-up. It will tell you Toontown's resoloution. Click the Arrow to go to change it to a window. And vice versa.

The next one is the color of your speedchat. Whenever you speak in Speedchat, your bubble is colored. This will change your color.

The second-to-last one only applies if you have the Free Version. You can click subscribe to open a seperate window that gives you payment options. This button will not appear if you have Full Toontown.

The last one is self-explanatory. Exit Toontown will return you to the Select a toon section. Note that if you're in something, such as a Vice President, it will return you to the playground.


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IX3. Districts=====

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Districts are different copies of Toontown, where there are different people. A district is like a World in a different Multiplayer-Online-Game. The districts are colored by buttons.

A blue button means that there's less than one hundred people. These are quiet districts where you can get some quiet, away from an invasion.

A green button means there's between 100 and 500 people in the district. These are best if you need a little bit of help, but don't want an invasion or to get caught in bad lag.

A red button means there's more than 500 people. You normally can't get in one, but if you teleport to a friend who's in a red district, you're allowed in. These almost always have invasions, and have alot of lag, but it's best to find a group to do a boss or buildings.

To go to a district, click on either the button or the name. If you go to a district, you will go back to the playground, so don't do it in a boss battle or anything like that.


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IX4. Map==========

======[edit]

The Map shows you everywhere you've been, but something else too. In Toontown, the main source of transportation is via teleport. Teleporting is the way to get around Toontown.

There are a few ways to teleport. The first way is to click any toons name, and in their panel, click Go To. Unfortunatley, it's limited to wherever you can see.

The second way is by friend. If you click on a friend in your friend's list, it will open up their panel. You can also go to them the same way you can do with anyone else.

The third and best way is by map. You automatically earn Goofy Speedway and Chip n' Dales teleports by simply visiting them. The rest you earn by Toontask.

To visit an area, hover over them and it will say 'Teleport to insert name of playground here'. Click it. You cannot teleport to places you haven't been. You also get to teleport to your estate with a yellow button at the bottom of the map after you've unlocked it in the Toontorial.


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IX5. Gags==========

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The gags shows all your gags you have unlocked, and all the gags you have with you. It also shows you gag experience, and a little bit of information about your gags.

To look up a gag, hover over an unlocked one. In the panel, you'll see Accuracy Damage and stuff like that. The small number represents how many of that type of gag you currently are carrying.

To the left, you'll see your experience bar. If you hover over it, you can see how many you need to the next level, or if you have Level 7, how many more you need to get 500.


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IX6. Gag Training==

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This is simple and not interactable. It's useless after you have 6 gag tracks. It contains how many more tasks you need to do in order to do the final task, to get your next gag track.

They're representing a video, and each animation of yourself doing the animation.


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IX7. Cogs==========

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While at first, it's pretty much useless. But later it becomes really imporatant. It's main goal is to tell you all the cogs you've seen. But it's also used to summon cogs and to use the cog radar.

The cog radar tells you about cogs, how many cogs are on the current street, and how many cog buildings of a certain class are on the street you on.

But to first unlock it, you must defeat a certain amount of cogs of each type. It will show you in small print something like 39 of 45 defeated. There's two sets of cogs you have to defeat. The first is for the normal cog radar, the second for the building.

To use the radar, click on the symbol of a certain cog class. It will work if you have met your goal. It will pop-up a number in place of X of XX defeated. That's how many is on the street. If you've unlocked it, it will als show you the buildings.

Note that each class is individual. Meaning if you've met your goal of all the cashbots, but not the Lawbots, the Cashbot will work but not the Lawbot symbol.

17:57, 11 January 2011 (UTC)~

After you defeat the Chief Justice, you're able to summon cogs. Each reward is different. You may get one Cog summon, one Building summon, or one Invasion summon.

To use it, click on the little symbol at the bottom right corner of a cog. A window will pop-up. Depending on what you obtain, there will be darkened ones you can't use, and yellow ones you can.


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IX8. Fishing=======

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The fishing page contains three sub-sections.

The first section is the bucket. It shows you, well, you're bucket, and the fish in it. Click on a fish to see it's information - like JBS. worth, weight so on.

You can also see the total amount of fish in your bucket, and you can also see the Net Jellybeans that you would get from selling the Jellybeans.


17:57, 11 January 2011 (UTC)

The second is your album. It's relatively simple. It shows the total fish you have out of seventy at the bottom, and you click the arrows to browse each fish species. The ones with ??? are fish you have not caught yet.

17:57, 11 January 2011 (UTC)

The third is the simplest. It shows all the trophies you have. Every ten fish, you get another trohpy.

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IX9. Toontasks=======

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Toontasks are missions given to you by an HQ officer. To complete one, you must follow the information on your paper. You can check your stats on the bar there.

A brown toontask is a task that is yet to be completed. A green toontask is a task that needs to be turned in to a Shopkeeper (the one directed) or a HQ officer.

To see your task, look at the paper. If you hover over it, the reward appears at the bottom. Note you can open a small window of this by holding down End (End)

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IX10. Cog Suits======

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The cog suits shows you how many parts of a suit and merits you have.

You will see a cog skeleton. If a spot is filled in, it means you have that part. At the bottom, it will say X of 1X parts. That's how many parts you have as apposed to how many you need.

You can also see what looks like a Pie Chart. It will show you how many Merits/Cogbucks/Jury Notices/Pink Slips you have. If you look at the bottom, it says how many of how many you have.

You can cycle through the four classes by clicking on the icon at the right side of the book. It will show that classes information.

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IX11. SOS Toons=====

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This is simple. It shows all the SOS Cards you have (look in Sellbot HQ section) and shows you information about each card.

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IX12. Racing========

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There are three sub-pages.

The first page shows you what your Kart is. You can also change it here. Look in the Goofy Speedway for more information.

The second page shows your records for each track. Pretty self explanatory.

The third page shows all your trophies. You can hover over one to get the details about it. The bottom row contains extra trophies. Every ten (eleven if you include the bottom row) trophies you get, you get a laff-boost. For more information, look in the Goofy Speedway section.


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IX13. Gardening=====

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Gardening has three sub-pages. For more information, look in the Gardening section.

The first page is like that on the fishing. It shows you Gardening Basket and all the flowers picked. To see what you have, hover over a flower. The stats will appear in the panel.

You can also see the Net JB worth at the bottom, along with how many flowers out of the twenty you can carry.


The next page shows your gardening album. Quite like the fishing. There's the total of forty species you have. To see the receipe, click on the flower. Use the arrows on the album to go up and down pages of flower families.

The third is trophies. Every trophy is a 1-point laff-boost.


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IX14. Mini-Golf======

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Mini-Golf is a fairly new feature added. For more information, go to the Mini-Golf section. ( V I 6, without the spaces)

The first page is the records page. It will show the least amount of holes it took you before. The first three are the different hole games, the rest are individual courses.

The next page simply shows you the trophies. A new feature is the ability to check your progress. After you get a trophy of that kind, you hover over it to get the name of the trophy. On top of that, in red, is how many you currently have. It's great for racking in 600 Multiplayer Courses, you can check to see how far away you are.

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X. Glitches====================================================================

===================================================================[edit]

A glitch is in error in the computer program that allows you to do a certain thing that can not be normally done - none enhance ACTUAL gameplay.

Glitches in most MMORPGs are against the rules - but in this game, Disney doesn't mind if you glitch. But they do try to fix it, so if you can't get mad if they decide to fix it.

Many glitches are easy to do, while some require practice. Some people on Toontown spend most their time glitching. Glitching can take a lot of things and turn them around.


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Xa. Grey Space=========

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Grey Space is the foundation of about half of the glitches, as well as the funnest.

To start out, Grey Space is a (assumed) never ending spot in the game outside boundaries. Many toons have tried and 'haven't reached an end'.

Grey Space is actually 'Green' Space, before you start. Green Space messes stuff up, makes it hard to move - and move things. To fix this, you must open your Shticker Book before or when you are in Grey Space.

Grey Space is acheived in various ways. The most basic is acheives in your own house - and the most commonly used. The best part is that you can have extra space thanks to the Grey Space.

First, you must have out your Wardrobe. A telephone also works as an 'alternate' door to Grey Space, but Wardrobe is easiest and littlest amount of time, as well as the dooriest, as some say. Place the 'door' outside in the strange grey space/green space in the moving furniture panel. Now, place it close to the wall without going more than much in. You can put just a peep of wardrobe out to show that it's there, or make it invisible. Now, in toon mode, go approach it. You should go to the Wardrobe, because it's facing with the door towards the grey space. When you exit, you're in!

Controls in Grey Space are a bit altered. For one thing - if you stand on a mat or snorkel table placed there, you move forwards until you get off. Then, you either fall, or if you maneuver your furniture to raise it a level, you will go backwards. If you JUMP off, then you go straight again. Then, you can place things above or below you with practice. If you go there, you will automatically 'warp' to the carpet/snorkel table. Lastly - you can't jump UNLESS you're on a Snorkel Table or Rug.

Now, let's practice a new thing. First, buy about 10-20 rugs, and one Snorkel Table. Place it in the Grey Space. Now, here's the tricky part. Place a rug on top of it. Now, remove the Snorkel Table. The rug will not fall. Now, place the Snorkel Table on top of the rug, and pull the rug from underneath. Then, place it, and repeat. You can now go up! If you want it to go down, take it out of Grey Space and place it back in.

There's much more to explore in Grey Space in your house, but there's more than just grey space in your house. But it's trickier from here on out, so listen carefully.

Here you can enter Grey Space almost anywhere in this method. First, go to either a street or playground - any place that has a door on the edge of the playground, a Pet Shop for example is a fun example.

Now, you must have ANOTHER person, and it gets real tricky. Have Person A enter the house. With good timing, Person B must teleport to Person A, and then the lag will place you in the spot where the scene goes when the person enters, meaning you go in grey space. If you're too early, you don't go in the Grey Space, but outside it. If you're too late, you end up inside the building.

Now, you may see some people high up, or down low. How to do this? First, you must go on a slope or stairs, then have someone teleport. The way you face will act as if you're on the stairs. If you face up the stairs when you teleport to that person, you'll go upwards when you go forward, and down when you go back, and vice versa.

Sometimes in some places, you can find hidden walls in gray space, which can be explored in many ways. I've taught you well - so it's up to you to explore the rest of Grey Space.


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XIb. Glitches===========

============[edit]

READ FIRST! Anything with a star ( * ) means the game might close down, so use at your own risk.

Anything with 2 stars ( ** ) means that it may not be done right.

FISHING POLE GLICH Difficulty: 2/5

Step 1. Go to a place where there's deep water in conjuction to a dock,

       such as your Estate, or Donald's Dock.

Step 2. Jump and barely touch the tip of the dock.

You should be carrying your fishing pole with you. Even cooler is your movement. Experiment dragging your fishing pole, and you can go faster or slower.


JELLYBEAN JAR GLITCH Difficulty: 1/5

Step 1. Go up to your piggy bank. Go up to it and try and get to the menu,

       while at the same time click the Move Furntiure Button.

You should be carrying your Jellybean Jar that you used in the animation to place jellybeans in/out.


WALK DURING ROUND 2 OF VP* Difficulty: 4/5

Step 1. Clear the first round.

Step 2. Go up to the cage where the Shopkeeper is being held captive.

Step 3. Constantly open/close your Shticker Book.

Step 4. Talk to the Shopkeeper.

This takes great timing, but if done right, you can walk during the Skelecog RPG battle. This is really not a good glitch - because it blocks your view of thee cogs and other toons, as well as the chance of you lagging out.


INVINCIBLE DURING VP BATTLE Difficulty: 3/5

Step 1: Get the VP in Round 3 down to the Helipad, near the edge.

Step 2: Get in the back of the VP, and have other toons/wait until other

       toons blast the VP back.

Step 3: You should end up inside the gum carrige. You're safe, but only

       until he doesn't move. For better results, get knocked back
       again.

You should end up in Gray Space. You're not technically invinicible, since you only just end up still. You can't attack either, so it's really not good.


DON'T FALL ASLEEP! Difficulty: 1/5

Step 1. Press Num Lock so it's off. Alt Step 1. Hold down Control

Step 2. Press left or right (4 or 6) Alt Step 2. Minimize Toontown, Windows key works.

Step 3. While holding it down, turn Num Lock on.

If you did the first steps, you're constantly rotating so you don't fall asleep. If you did Alt, you should be constantly jumping.

New! A version update fixed Alt Step 1, so it can no longer be done.


SPAM MESSAGES Difficulty 1/5

Step 1. Simply press Go To a friend while in different channel multiple times.

You should sned many whispers to that person saying 'Your name is coming to you'.


MOVE WHILE EMOTING** Difficulty: 4.5/5

Step 1. Enter your attic

Step 2. Go back while in attic.

Step 3. At same time, go to a friend in a different district.

You should be able to do Emotions while moving, but not be able to in battle or while standing still.


JUMP ON ROOF Difficulty. 1.5/5

Step 1. Go to your estate.

Step 2. Go to corner of roof, and jump with good timing.

Step 3 Opt. You may press F9. Some say it helps.


You should land on roof.


JUMP BETTER Difficulty: 2/5

Step 1. Press F9 while at peak of jump.

This is a very useful glitch. Many factories require you to do puzzles, or cross a hard bridge. You can use this to jump over a wall. A good example is the Lava Bridge in the factory. Instead of crossing the bridge, go to the lava and press F9 to lag over the wall.